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“No killing Goblins.” So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies
Winter has come to the world, and still, Erin Solstice has no idea how she came to be an [Innkeeper]. Erin is running an inn outside the city of Liscor, but she’s no longer alone.
The City of Celum is not much like Liscor at all. And while Erin is surrounded by familiar, Human faces, she’s far from home and without her inn. At the same time, a certain ill-tempered
It’s still winter, but everyone’s on the move. Rags the goblin is heading north, seeking allies against the Goblin Lord. And Erin is going home…or trying to, at least. She’s determined to bring back cheer
[Kings] awake and [Emperors] build new lands. Change is coming to the world, from the King of Destruction moving to a certain [Doctor] finding more friends from home. The Wandering Inn has a [Princess] who
Erin Solstice trusts a lot of people—even some lost Redfangs survivors of Esthelm—but can she handle being friends with Goblins when every hand is turned against them and the tribes are on the rampage? Liscor
It’s raining in Liscor. The spring rains have come and Liscor’s entire geography changes with the dawning of the new year. The Floodplains of Liscor live up to their name, and the only way anyone
Something is buried underneath Liscor. And it’s hungry. Of course, if there were only one thing under Liscor, there would be far less to fear. However, the dungeon continues to be a threat. At the
The rains have halted, and all that’s left is mud. Mud–and the tracks of the Goblin Lord’s army. They have finally come to Liscor, pursued by Tyrion Veltras and his forces. In their path lies
The floodwaters have receded, and the war is over. A ruler has fallen. The Wind Runner lives, missing yet not forgotten. The world is changing, growing larger. After the horrors of war and the loss
Adventuring doesn’t ever really end, does it? Classes evolve, roles shift, and in the city of Liscor, change is happening. The Horns of Hammerad are growing as adventurers, rising in the eyes of the city
Witches cometh. The Wind Runner is visiting Riverfarm, and Emperor Laken Godart couldn’t be happier. Summer has arrived on Izril, and with it, trouble is brewing. The prosperity of the Unseen Empire has brought both
Tiqr awakes. The dungeon moves! Wildlife and monsters have been stirred from their homes by intruders, both in the continent of Chandrar and the Empire of Tiqr, lead by Nsiia, the Empress of Beasts, and
The Horns of Hammerad are being hunted by magic, and monsters alike. A [Mage] team from Wistram Academy is dogging Pisces, Ceria, Ksmvr, and Yvlon’s steps, with revenge in mind. However, adventurers must work and
Actor, singer… necromancer? All the world’s a stage… even when you’re teleported to a new world. Struggling actress Cara O’Sullivan was walking down the street of Galway one moment, and the next she’s in an
The City of Inventions, Pallass, is a fascinating place. Filled with all kinds of oddballs from the Named-rank [Alchemist], Saliss of Lights, to Grimalkin the [Sinew Magus], a drunken Dwarven master [Blacksmith], to Chaldion, to…Wyverns?
The undead rise, day after day, century after century, and they are delivered back to their peaceful graves by one group: the Hunters of Noelictus. Slaying undead is an endless task, but one Hunter Haeight
War threatens the Kingdom of Shades. Undead rise around Menorome, the City of Repose, and there is corruption in the Hunter’s Guild. A dangerous [Baron], a scuttling [Witch], mysterious [Hunters], roaming [Knights], the odd King
The world is full of adventures, big and small. From exploring the [Garden of Sanctuary] to the depths of the sea, there are countless fascinating discoveries to be made. Not just in the places people