This is a glossary for all the people and places up to Volume 5. It contains spoilers about everything that has occurred to this point. You have been warned.
Acid Flies – Small flying black insects with green abdomens that are filled with flesh-eating acid. They explode when swatted. Also apparently very tasty if you like insects.
Adventurer – The ubiquitous monster-slaying, dungeon-delving, ale-drinking heroes who fulfill requests for gold. They’ll kill your monsters, clean out lairs, but they won’t iron your sheets. They come in Bronze-rank, Silver-rank, and Gold-rank classifications. There are also Named Adventurers, who are famous throughout the world.
Adventurer’s Guild – An organization that oversees adventurers. Adventurer’s Guilds are standard across the world but each one varies in terms of competency, size, and so forth. This is the place where adventurers hang out and collect their rewards. Adventurer’s Guilds provide a number of services, not least of which is classifying adventurers into rankings so people can judge them harshly.
Agnes – A Human [Innkeeper] who runs the Frenzied Hare in Celum. Used to be friends with Erin until a nasty incident involving her [Barmaids] drove them apart. Her husband is sick and can’t work, which means Agnes has to run the inn with her hired help. She sucks at cooking.
Aiko Nonomura – A Japanese girl from the other world! She was part of Gravetender’s Fist along with a number of otherworlders, but subsequently joined the Red Cross Company. She is not much of a warrior, but is able to draw quite well since she aspired to be an artist back in her world. Artist, not mangaka. Although she draws manga quite well too. She’s multi-talented!
American Group – A term used to refer to the summoned Humans in the Blighted Kingdom. Comprised solely of young men and women from America, this group was the most numerous gathering of people from Earth until they were slaughtered in their first foray against the Demons.
Initially regarded as a colossal waste of resources, they were shuffled off the front lines to a village on the outskirts of the Blighted Kingdom. However, when it became apparent that the summoned Humans could level extraordinarily quickly they were recalled to the capital for a second chance. Following Tom’s successful defense of the castle, their fortunes have risen although their fate has yet to be decided…
Amerys – A Human Archmage of Wistram and one of the King of Destruction’s Seven. Amerys, known ironically as the Calm Flower of the Battlefield is a lightning mage capable of shooting lightning, flying, and generally doing all the other things you wouldn’t want an enemy [Mage] doing. She is loyal to her King, but currently still residing in Wistram for reasons unknown. She also had an odd buddy-buddy relationship with Mars, who is the only person who can survive being zapped by Amerys. She shoots lightning when drunk.
Anand – One of the Individual Workers of the Free Antinium. Anand was once a simple Worker until he met Erin and was introduced to the joys of chess. Now he is a capable and adaptive [Tactician] that works to defend his Hive. His strategies are often free-form and aggressive, which puts him ahead of his fellow [Tactician], Belgrade. Anand enjoys playing chess, eating, playing chess, and occasionally staring at the night sky and contemplating the meaning of his short life.
Angler Ghouls – Seriously bad news. You see a glowing swimming dead body coming at you a thousand feet under the sea? You’re in the wrong neighborhood.
Anith – A Jackal Beastkin and the leader of the Silver-rank team Vuliel Drae. He’s a fairly low-level [Mage] with some decent combat spells but is well aware that he and his team are barely better than Bronze-rank fodder. Despite that, his team has had some amazing success over the last few days and Anith hopes it will continue. He’s an optimist.
Antinium – The Black Tide. The invaders from Rhir. These strange ant-people invaded Izril years ago and fought in two bloody wars known as the First and Second Antinium Wars. They live in Hives underground and mainly come in two varieties, Workers and Soldiers. More specialized versions are known to exist, but they vary from Hive to Hive. Each Hive has its Queen and own personality, but the Antinium are united in one goal: to return home.
Ashfire Bees – Big, flying bees as large as your hands or larger if you have small hands. They have massive stingers, are practically immune to fire, and will kill you in an instant if you approach their Hive. They can even kill things immune to their stingers by lifting them up and dropping them. And their honey is delicious. Oh, so delicious.
Assassin’s Guild – An organization similar to the Adventurer’s Guild, the Assassin’s Guilds across the world are more shadowy and less common. There is an active guild in the northern region of Izril, but their contracts are usually expensive and reserved only for those with the coin and influence to contact the guild.
The members of an Assassin’s Guild are dangerous killers, but even they have targets they hesitate to go after. Magnolia Reinhart used to be a preferred client and one of the few individuals that they refused to take bounties on, but much has changed…
Az’kerash – The Necromancer of Izril. The famed ‘Slayer of Kerash’ as his name implies, the Necromancer haunted Terandria for over a hundred years before invading Izril. He was supposedly slain during the Second Antinium Wars, but he survived his death and is gathering his forces in a hidden castle to the west of the Blood Fields in southern Liscor. He has an army of powerful undead and five—no, four powerful unique undead, his Chosen.
The Necromancer is cunning, powerful, and will do whatever it takes to achieve his goals. He also has an apprentice in the form of the Goblin Lord, who he has taught necromancy and gives orders to. Az’kerash is a foe feared by his enemies, or rather, his enemies who know he’s alive. He’s also kind of a jerk.
Badarrow – One of the Redfang Goblins, Badarrow recently became a Hobgoblin after fighting in Esthelm and surviving the battle there. He is an expert [Archer] and extremely picky about the quality of his arrows. Taciturn and grumpy, Badarrow is nevertheless one of the leaders of his group although he often lets Headscratcher take charge. He dreams about obtaining an enchanted quiver of arrows someday. He really likes arrows.
Bagrhavens – It is said that some monsters were born of other species that engaged in dark, profane acts. These monsters sprung from the first of their kind, those who had broken all laws and depraved themselves to the point where they were no longer people. Bagrhavens are one such foe, and take the form of half-woman half-crow creatures that hunt in the night. Hideously fast and agile, they can leap on their foes and tear them to bits. They nest in the darkness.
Baleros – One of the five continents of this world, Baleros is known for its jungles, its insects, and the mercenary companies which fight in countless conflicts across the continent. There are few standing armies—rather, each ‘company’ is a small power unto itself and fights for the highest bidder or forms alliances to control land and resources. In Baleros, the Four Great Companies are considered to be the largest powers and each controls enough land and resources to be considered a nation unto themselves.
Baleros is rich with resources, blood-soaked with the small wars constantly being fought and yet for all the small conflicts it contains, it has suffered far fewer continental wars or terrible disasters compared to the other four continents over the centuries.
Banshees – Screaming ghostly ladies. They scream, you die. It’s a very simple concept.
Basilisks – Staring lizards. Basilisks can petrify their enemies with their glares, but the petrification can be resisted or reversed if it is not completed. They are dangerous if met when unprepared. Basilisk meat is also very succulent.
Batman – The Dark Knight. Also, what Ryoka used to call herself when she was a kid. She would hang upside down on balconies and scare her parents in the middle of the night.
Bea – One of the Chosen of Az’kerash. Bea is an undead woman, and can be mistaken for a zombie as her body is rotten and plague-stricken. However, while a zombie will continue to decompose, Bea’s body was made this way by design. A single touch from any part of her body is enough to convey numerous deadly poisons and infectious diseases which a conventional healing potion cannot cure.
Bea was closely attached to Oom, the only one of the Chosen who was similarly untouchable, until his death. Now she is alone and only her master can touch her without danger.
Beastkin – A type of species found mostly on Baleros and Chandrar, Beastkin does not refer to one specific people but a set of tribes known collectively as Beastkin. Each tribe takes traits from a specific animal, such as Cat Beastkin or Rabbit Beastkin. Scattered and relatively sparse, the Beastkin are a rare species but generally acclimate to any lands they find themselves in. They also tend to have interesting relationships with animals given their heritage. A Rabbit Beastkin is wary of cats for instance, and will generally save innocent bunnies by beating up any predators on the prowl.
Beatrice – A Dullahan [Runeshaper] and former friend of Pisces and Ceria. Beatrice was an older student in Wistram Academy when the two [Mages] first joined the academy. She was romantically involved with Calvaron, a Centaur, and their love would have been considered highly unacceptable if either one returned to Baleros. Beatrice grew distant from Pisces upon learning of his affinity for [Necromancy] and she cut all ties with both him and Ceria when his disastrous unleashing of undead led to Calvaron’s death.
Bekia – A Gnoll [Maid] in service to Magnolia Reinhart. Perhaps one might think it is silly to have a Gnoll as a housekeeper given their penchant to shed fur and the rarity of Gnolls in the service workforce. However, Gnoll [Maids] are excellent at sniffing out rot, pests, and intruders. She also cooks meat dishes wonderfully. And she does shed, but Humans smell so no one’s perfect.
Belgrade – One of the two Antinium [Tacticians] in Liscor’s Hive. Belgrade is a careful chess-player and [Strategist] and fond of static defensive maneuvers. That usually puts him at a disadvantage with Anand, his fellow [Tactician] and Belgrade often compares himself negatively to Anand. However, he has recently learned several skills which allows him to create traps and fortifications, making his defensive abilities that much stronger. Belgrade loves pondering over games of chess and is one of Erin’s most avid students as he will listen to her lectures on chess games for hours where no one else will.
Beniar – Formerly the Silver-rank team leader of the Windfrozen Riders, Beniar is now a [Captain] and a [Cataphract] serving in the Unseen Empire. Initially brash and dismissive of Laken Godart, he has found a worthy leader in the [Emperor] and leads the small unit of cavalry in Laken’s army against his foes. He is something of a hothead and still has an inflated sense of his own worth, but he truly believes in Laken’s abilities and has found a home to defend and fight for. That is worth far more than any adventurer’s gold to him.
Bethal Walchaís – A high-level [Lady] and personal friend of Magnolia Reinhart, Lady Bethal is far, far more impulsive and hotheaded than Beniar could ever be. Prone to flights of passion, she leads her personal order known as the Knights of the Petal or Rose Knights against monsters or enemies of the land. Bethal is besmitten with her husband, Sir Thomast, and is the last of her line, her family having perished fighting during the Second Antinium Wars.
Headstrong, passionate, and a little bit insane, Lady Bethal has more admirers than enemies and her influence is great. She is also an excellent dancer both on the ballroom and in less formal settings.
Bird – One of the Individual Workers of the Free Antinium. Bird is a [Hunter], a predator of all things flying. He likes bows. He likes birds. He likes shooting birds, which may be contradictory to some, but makes sense to Bird. He is currently acting as a guard for Erin’s inn and enjoys sitting in the watch tower on top of the inn and shooting birds. He is very happy in life as Erin will occasionally come up to feed him hot food or give him a drink. Bird would be happy just to be able to shoot birds. He likes birds.
BlackMage – A [Mage] and [Engineer], BlackMage is a Human from Earth who is currently residing in Wistram. He initiated a group chat with a large group of people who owned iPhones with a fusion of magic and technology. However, his attempts to connect with other Humans from his world have been stymied by other parties hunting for people from his world and the dangers posed therein. He has agreed to make Wistram a rallying point for Humans from his world and is attempting to make that goal a reality. He is fan of 8-Bit Theater, the web comic, hence his username.
Blighted Kingdom – The sole Human kingdom on Rhir. The Blighted Kingdom, ruled by the Blighted King, is a nation constantly at war with the so-called ‘Demons’ of Rhir. Currently, the Blighted Kingdom is protected by four massive walls that prevent the incursion of monsters and enemies armies. A fifth wall is in construction and has been for over a decade, but the battles with the Demon King’s armies have seen a stalemate across the continent.
Blighted Queen – One of the rulers of the Blighted Kingdom, the Blighted Queen is a former [Warrior] who became the third wife of the Blighted King. Though she is a [Queen], her abilities as a ruler are practically non-existent and it is thought that if the Blighted King should die, his mantle will be taken up by one of his surviving daughters. The Blighted Queen is a powerful combatant and uses a mace with deadly effect.
Blood Fields – A strange area of land to the south of Liscor. The Blood Fields have traditionally been a place for Drake and Human armies to do battle rather than commit to an all-out war. As such, the constant bloodshed has given rise to a unique flora which is crimson like the blood that is spilled upon the ground. In winter, the Blood Fields are mostly passive, but their true nature emerges in the spring or when many bodies pass through the area…
Bog Wraiths – There exist many types of wraiths in the world. Some live in bogs.
Bone Giants – Big skeletons. Big skeletons. Used as siege weapons by the Necromancer during the Second Antinium War. Ironically, they’re not nearly as heavy as regular giants since they’re bone, so they pose a weaker threat. However they were used to great effect when backed up by a Necromancer that could keep repairing them and armed with mounted ballistae.
Bone Horrors – An advanced form of undead. Bone Horrors have no set shape, and are created out of whatever bones are available to form horrific, if sometimes clumsy, nightmares. They are extremely difficult to kill but lack the special abilities of most other undead. Pisces has created his own unique variants of these undead which are superior in combat ability and look scarier too.
Brunkr – A Gnoll [Warrior] with dreams of becoming a [Knight], Brunkr was sent to Liscor to assist and guard his aunt. He was one of the best warriors of the Silverfang Tribe and was killed by Venitra in Liscor. He briefly taught Lyonette the basics of swordsmanship and had developed the beginnings of a relationship with the princess and Mrsha when he was murdered.
Bugear – One of the Redfang Warriors, Bugear was known for the persistent infections of mites and other crawling insects in his ears. He was noted as both despising and tolerating the insects because while they stung and burrowed into his ears they were a portable food source as well. He perished outside of Liscor fighting Eater Goats with neither insects in his ears or fear in his heart.
Byres – A noble house in Izril, the offspring of the Byres house are often [Merchants] or [Warriors] despite their aristocratic lineage. They are considered a minor power and their wealth rises and falls with the demand for silver, which they export and temper their weapons with. The Byres family used to be known for their crusades against monsters, most notably the vampire threat that used to plague Izril and the world. With the destruction of vampires, their wealth and standing has been reduced, but they are still considered an honorable family with a proud ancestry.
Calac Crusand – The son of Venith and Maresar Crusand, Calac was born after the King of Destruction entered his slumber. He has a mixed view of his father’s king due to this, but is determined to prove himself to his father. Taught to be honorable by his father and ruthlessly efficient by his mother, Calac is a young, passionate man who could use less parental influence and an opportunity to be his own person. He’s a decent warrior but as in all things falls short when compared to either of his parents.
Calanfer – One of the numerous Terandrian kingdoms of royalty, Calanfer is ruled by House Marquin, to which Lyonette is heir, if distantly. The kingdom of Calanfer does not lack for [Princesses] and [Princes], but is not notably powerful militarily or economically. Their main capital are their royal heirs who can make political marriages and thus safeguard the kingdom through diplomacy.
Calectus – A high-level Selphid [Honor Guard], Calectus was assigned to protect Geneva Scala from harm. He is a very formidable fighter and a trusted voice in the Selphid community, which often asks difficult missions of him. Calectus admires Geneva’s work and ethos, but finds her personal morality often at odds with his mission of keeping her safe.
Calruz – A Minotaur [Fighter] and the former leader of the Horns of Hammerad. Calruz was or is a hotheaded, impulsive and occasionally arrogant Minotaur, but one that cared deeply for his team’s welfare and did not hesitate to lead them into battle. He was interested in Ryoka romantically, taught Erin the Skill [Minotaur Punch], and was presumed dead in the disastrous expedition into Liscor’s crypt. It was assumed by all that he had died when confronting Skinner, but it is now speculated that he is alive in Liscor’s dungeon. Whether he is alive or not, his body has yet to be found.
Calvaron – A Centaur [Mage] and Wistram student, Calvaron was a known broker of secrets, the unofficial currency of the academy. He made friends with Ceria and Pisces during their first year and helped both students in various ways during their time at the academy. He was romantically involved with Beatrice, but was slain when the undead Pisces unleashed in Wistram’s crypts attacked the academy.
Cameral – A Dullahan [Strategist] and one of Niers’ advanced students, Cameral is a solid and competent tactician and has learned from Niers for over four years now. Though he lacks noticeable weaknesses he often lacks the raw creativity that Niers seeks to instill in his students. His greatest achievement in life was beating the Titan in a game of Go, a feat which has earned him the respect and envy of his fellow students.
Camouflaged Scorpions – Don’t step on them. But then, since you can’t see them how would you know they’re there? A mystery for the ages. Until they sting you and you die.
Carn Wolves – A species of wolf native to the area around the High Passes in Izril, Carn Wolves are three times larger than normal wolves and are highly dangerous. They have rust-red pelts and hunt in packs. Some Goblin tribes have learned to domesticate and ride these wolves, and the Carn Wolves occupy a high niche in most ecological food webs. Though they are dangerous in the open, they are easy targets for [Archers] and spellcasters at higher elevations and thus not considered a Gold-rank threat.
Cecille Reinhart – One of the [Ladies] of the Reinhart family, Cecille is an arrogant, haughty noblewoman convinced of her own importance due to the status of her birth. She dislikes Magnolia intensely, but lets her manage the Reinhart family affairs as Cecille has no patience for such matters herself. She enjoys lavish affairs, mistreats her servants, and greatly resents the spending limit Magnolia has imposed on her family.
Celestial Trackers – A former Silver-rank teams contracted by Laken Godart to protect him and the village of Riverfarm. The Celestial Trackers were formerly led by Odveig until it was revealed she was a spy for Magnolia Reinhart. Now the remnants of their group have become part of the Unseen Empire’s standing army. The Celestial Trackers were a group of [Hunters] and [Scouts] who specialized in tracking down monsters and prey and fighting them in their habitats.
Celum – A small Human city close to Liscor, Celum is considered a developing city that has yet to develop as much as the northern Human cities on Izril. Despite that it is fairly prosperous and has recently been connected to Liscor by means of a magical doorway in Erin Solstice’s inn. Additionally, the city has undergone something of a renaissance as a troupe of [Actors] has begun performing nightly in the city, attracting tourists and coin from other nearby cities.
Centaurs – A species indigenous to Baleros, Centaurs are prideful and dislike any affront to their dignity, much like Minotaurs. Unlike Minotaurs however, Centaurs are less focused on honor and their warriors often mount rapid sneak attacks, employing the trademark speed and marksmanship of their kind. They deeply resent being compared to horses, which they regard as incomplete rejects to their perfected forms, but they like sugar lumps, carrots, and having their backs scratched.
Ceria Springwalker – A half-Elf [Cryomancer] and the leader of the Horns of Hammerad, Ceria Springwalker was once a student of Wistram until she was expelled from the academy due to her association with Pisces. However, she was still named a mage of Wistram and bears the title proudly, if sometimes with regret. Her right hand is nothing but bone as she sacrificed her hand to save some of her friends during the expedition into Liscor’s crypt. Having lost her original team, Ceria is determined to keep her new team safe—and to rescue her friend and former captain Calruz if at all possible.
Chandrar – One of the five continents, Chandrar is a hot arid desert with an abundance of sand and a deficit of nice, cuddly things. The nations that rule this land are less prosperous than the rest of the world but make up for their difficult home with unwavering spirit. Chandrarian law is simple and direct. Offenders and war enemies are either slaughtered or made into slaves. Where other nations export goods or culture or resources, Chandrar exports people.
Charles de Trevalier – A rich and arrogant young man and a student of Wistram, Charles de Trevalier is well-connected due to his family’s wealth and influence. He has his own circle of allies and is an enemy of all non-Humans. He hates both Ceria and Pisces and has conspired against them numerous times, going as far as to throw a spellbook meant for Ceria into the sea. He lusts after female non-Humans, but does not consider them in any way equal to Humans, an attitude that has earned him many enemies and some friends in the academy.
Chole – An otherworlder summoned by the Blighted Kingdom. Chloe is a [Nurse] due to her studying to become a medical practitioner in college before she was taken. However, her knowledge of medicine is extremely limited and she is mostly only able to apply healing potions to her injured friends.
Chosen – A group of unique undead created by Az’kerash to serve him in all things. The Chosen are highly intelligent and capable of autonomous thought. Each one is a powerful creation designed to fulfill some role. They currently number four: Bea, Venitra, Ijvani, and Kerash. Their fifth member, Oom, was slain by Zel Shivertail and the group is led by Kerash who was appointed by Az’kerash to succeed Venitra after her failures at Liscor.
Circle of Thorns – A group set against Magnolia Reinhart. They have sent [Assassins] against her, employed the Assassin’s Guild to strike at Magnolia and her allies. But who they are and what they want is a mystery. They’re probably not nice people. Just a guess.
Cirille Bitterclaw – An Oldblood Drake [Commander] stationed in Rhir. Cirille is a decent commander whose unit is stationed in the city’s capital. She rarely sees action as her soldiers are used to keep order, patrol, and escort dignitaries around the city. However, she firmly believes that stronger support of the Blighted Kingdom is needed as she has seen the danger the Demons pose. Like many Drakes sent abroad, Cirille has a more open mind to cooperation with other races, a position that is contrary to the opinions of most Drakes living in Izril.
Cognita – A Truestone Golem and the leader of the Golems of Wistram, Cognita was created by Archmage Zelkyr to defend and manage the academy from all threats. Including that of mages. Cognita restricts access to the higher floors with three guardian Golems, forcing mages to challenge her to ascend. No mage has ever survived their challenge.
Cognita is seem as indispensable around Wistram but she is not liked. Her feelings on her continued service to Wistram is unknown. Cognita is intelligent and resembles a huge, perfectly sculpted woman. She can punch through stone walls with ease.
Corusdeer – A magical deer that thrives in snowy climates, Corusdeer are able to ignite their horns until they are hot enough to vaporize bone. These deer are hunted due to the alchemical properties of their horns, but pose a very great danger in herds. They are considered even more dangerous in the summer months, when their horns can start huge wildfires during dry seasons.
Crawlers – Known as Armored Crawlers, these things resemble the upper torso of a Human, minus the head and blow up to gigantic sizes. They have dark green hides that have been fused together with metallic bodies. Crawlers are mindlessly aggressive and thought to be the failed creation of a mage that spread centuries ago. It is unknown how or if they reproduce and no one wants to find out.
Crelers – Possibly the most disgusting and dangerous thing you will ever see. Crelers are considered a worldwide threat and their nests are destroyed whenever possible. They go through many stages of evolution, first hatching from eggs that can survive for years or decades in any number of hostile environments.
‘Baby’ Crelers have two forms, a gelatinous form where their internal organs are kept on the outside of their body and thus vulnerable and an attack form where they turn themselves inside out and become whirling masses of pinchers, legs, teeth, and so on.
Crelers past that stage become progressively harder to kill, and junior Crelers are already considered a challenge for even a Silver-rank team. Adults are considered a Gold-rank threat at least, and Crelers that have lived for over a decade are threats that may prompt the evacuation of entire towns and cities. And they never stop growing…
Crypt Lords – A type of undead formed out of an amalgamation of rotting corpses. Crypt Lords are huge, hulking monstrosities that have black ‘blood’ in their bodies, a highly poisonous substance they are capable of spitting at will. They are intelligent to a certain extent and can lead other undead. However, an individual Crypt Lord is only ranked as a Silver-rank threat. They are strong and tough, but alone they are manageable. It’s when they form undead hordes with hundreds or thousands of zombies that they become truly dangerous.
Curulac – A former Goblin King, Curulac of a Hundred Days terrorized the continent of Terandria for a hundred and two days in actuality. He destroyed countless kingdoms and ended many royal lineages himself, slaughtering Humans by the thousands. Terandria still reviles his name and hunts down Goblins actively in case one of his kind should ever appear again.
Cynthia – A Human from Earth, Cynthia was one of the Humans summoned to the Blighted Kingdom. She still believes that help will one day arrive for her and clings to the belief that the US Government is looking for her and actively researching a way to bring her back from this world. She has a deep fear of clowns due to Tom’s insanity but was actually the person to help him make his costume when they first entered this world. Cynthia is afraid, homesick, and desperate to be free of this terrible world where death and horrors are all too common…
Daly – A young man from Australia, Daly appeared in Baleros with a group of international students that had been travelling through an airport. He is a [Rogue] and [Axe Warrior] who served in Gravetender’s Fist until joining the United Nations Company. He is a strong warrior and fights in the combat division of his company. Daly has adapted quickly to this new world, and he and his friends from Australia are ranked on par with experienced mercenaries from other companies.
Dasha – A half-Dwarf adventurer, Dasha is a Silver-rank [Axe Fighter] and part of Vuliel Drae. Though she has never visited the home of the Dwarfs in Terandria she has adopted the culture of what she perceives to be her people. Intolerant about any remarks about her height, she enjoys hitting things, drinking, and staring at butterflies.
Dawil Ironbreaker – A Gold-rank adventurer, Dawil is a Dwarven [Warrior] and a member of the Silver Swords. He is a powerful fighter and exceptionally strong and tough, often wading into combat and trusting to his full-body armor to keep him safe. Though often plays up his Dwarven heritage, Dawil has never picked up a hammer except to bash monsters over the heads and actually enjoyed refined culture, like wine, viewing paintings, and pulling pranks on arrogant half-Elves.
Death Wailers – Evil fungi that scream like mandrakes when animals or people wander near. Unlike mandrakes, death wailers have no magical ability and simply scream with such volume that they will rupture the eardrums of those affected and cause internal damage. They grow on the corpses of the fallen, and as such can spread very quickly by destroying the local wildlife.
Demons – A term broadly applied to the non-Human mutants living on Rhir. Demons are beings affected by Rhir’s persistent corruption and manifest a variety of features from horns to extra eyes and so on. The Demon have their own kingdom that is at war with the Blighted Kingdom, although little is known about their culture or hierarchy. The Demon empire is commanded by the Demon King, and while they are capable of leveling and a great deal of military intelligence, they are not formally recognized as a people by most nations in the world.
Dragons – Ostensibly flying lizards with magic. Dragons are mighty creatures that are more myth than reality in the world’s eyes. Capable of flight and boasting incredibly tough bodies, the most ancient of Dragons can even cast magic despite their race being incapable of leveling and obtaining classes. Dragons are prideful, greedy, and mostly extinct…
Drakes – The descendants of Dragons. Drakes are a bipedal species quite similar to Lizardfolk, although they deeply resent the comparisons. Their species has many qualities of Dragons including their arrogance, avarice, and prickly personalities. Drakes live in the southern half of Izril in city-states with high walls. They often war amongst each other and only ever unite when their species as a whole is threatened.
There exist unique throwback examples of Drakes with special abilities, known as Oldblood Drakes, but the majority of the species lacks the qualities of their distant ancestors. Another grave insult for Drakes is to call them ‘Humans with tails and scales’, which will inevitably provoke a fight.
Drassi – A very talkative Drake who works as a [Barmaid] in Erin’s inn. Drassi chatters like other people breathe, but she is responsible and hardworking…even if she won’t shut up. She knows Erin through Selys and decided to work in Erin’s inn because she thought it would provide her with an unparalleled amount of gossip. She has yet to be proven wrong.
Drath Archipelago – A fractured series of islands near the edge of the world. The Drath people are an exotic group of foreigners with odd ways that are rarely seen. They live in their small islands, keeping to themselves, occasionally clashing with the Minotaurs or other sea travelers. The Drath people have learned to fear the edge of the world beyond which the earth and ocean ends. Not just because the world ends. The Drath fear what might come from beyond the edge of the world and hunt among the lands of the living.
Draugr – A type of powerful undead not commonly seen in the world, Draugr are exceptionally strong and tough, standing out from their lesser zombie kin. They can run and often appear where the undead are plentiful. They are ranked as a Gold-rank threat due to the danger of a Silver-rank team handling them, but the average Gold-rank adventurer is generally able to deal with most Draug one-on-one.
Dresh Horses – The reason why you look horses in the mouth. If you see something looking back…run.
Drevish – Known as the Architect, Drevish was a Human man once famed for being one of the King of Destruction’s Seven. A genius [Architect] capable of building incredible structures ranging from walls to citadels to entire settlements, Drevish was the oldest of the Seven. Irascible, cranky, and dismissive of military matters, Drevish lived to create wonders where none existed. His severed head was sent to Flos shortly after he awoke from his slumber as a declaration of war from the Emperor of Sands.
Dropclaw Bats – A predatory type of bat that enjoys living in caves and dropping on their prey. They have very sharp and large claws that allow them a single, deadly strike.
Drowned People – Often referred to as Drowned Men, Drowned Women, Drowned Gnolls, and so on, the Drowned People of the sea are not technically a species as they are in fact other species altered by contact with aquatic monsters. A Drowned Man might start life out as a normal Human man until he accidentally or intentionally bonds with a sea creature, such as a squid. Thereafter his body will change to take on the qualities of the monster or animal, allowing most Drowned People to breathe underwater and live far more ably in the sea.
Drowned People rarely live lives on land due to the difficulty of such an existence and the alienation they feel, but rare exceptions do forsake the sea, though it will call them to the end of their days.
Dryads – Leafy trees that occasionally get up and walk about. Dryads are trees with extraordinarily high magical ability that have gained sentience. They are feared by [Woodcutters] because sometimes when cutting a tree, the tree will hit back.
Dullahans – A race of armored beings native to Baleros. Dullahans may look like normal people in many respects, but their bodies are unique in that their ‘skin’ is in fact the armor they wear, and their heads are detachable from their torsos. Dullahans are bound by a complex hierarchy and judge each other by the quality of their armor and other social values. They can upgrade their bodies from simple wooden armor to become massive behemoths clad entirely in steel.
Durene – A half-Troll [Paladin] and the lover of Laken Godart. Durene was originally a [Farmer] ostracized by the rest of her village until she encountered Laken wandering in a forest outside her cottage. The two quickly became a couple and Durene was the first person to join the Unseen Empire. Originally timid and indecisive, Durene’s confidence has grown with her prowess in battle. Now she is willing to fight to defend her home and the [Emperor] she loves.
Dwarfhalls Rest – A mountain to the northeast of Invrisil. Dwarfhalls Rest used to be a Dwarven settlement in millennia past, but it was long abandoned and has been claimed by Goblins in the past few decades. It is a defensible stronghold and has many tunnels that allow defenders to ambush would-be attackers.
Dwarves – Short people that live on Terandria. They have journeyed and settled on other continents, but they mainly keep to one continent.
Eater Goats – Hungry, hungry goats capable of eating almost anything. Also willing to eat almost anything. Eater Goats are considered a Gold-rank threat because these packs of goats hunt in relentless packs. Difficult to kill because of their incredible tenacity, Eater Goats will bite even if only their decapitated head remains. Their jaws can tear through steel and they are smart enough to even bypass tall walls with their incredible agility. Perhaps not deadly to most adventurers individually, Eater Goats instill fear in other monsters as they swarm over anything they consider food, which sometimes includes each other.
Eater of Spears – One of the Goblin Lord’s lieutenants. Eater of Spears is a towering, muscular Hob who earned his name from his practically impervious body. He can survive a lance to the chest from a charging [Knight] though he was unable to stop Zel Shivertail during battle. Eater of Spears is silent, strong, and can talk though he usually chooses not to.
Edward – Edward or ‘Eddy’ is an otherworld Human summoned to the Blighted Kingdom. Hailing from America, he is the most knowledgeable member of the American Group on all kinds of games, whether it be board games or video games. He is a self-styled gamer and aims to be a [Spellsword], assuming the class exists. For now he is a Level 5 [Warrior] and a Level 7 [Mage] due to his fear of actually participating in combat.
Elia Arcsinger – A Named Adventurer, this half-Elf [Archer] is renowned across the world for a single feat: slaying Velan the Kind. Her arrow was the one that pierced the Goblin King’s skull and made her world-famous. She has a unique Skill known as the [Line-Ender Shot], which is feared for its incredible power. Elia generally resides on Terandria where she is constantly hailed as a hero, but she occasionally travels to combat the Goblin threat, which many see as her mandate in life…
Eliasor Melissar – A young [Lady] of twelve years of age, Eliasor’s mother, [Lady] Patricia Melissar was recently killed by an [Assassin] during a reception at her family’s estate. As her father is previously deceased, Eliasor now rules over the entire Melissar house, a daunting task made even more stressful given the fear of a second [Assassin] targeting her life. She is currently protected and assisted by a group of Magnolia’s servants, and is considered under the Reinhart family protection, although that is little reassurance to Eliasor as her mother was one of Magnolia Reinhart’s closest friends and allies.
Elves – A long-extinct race, Elves are no longer seen in this world and all traces of their existence have been erased save for their bloodlines which exist in the form of half-Elves. Though the Elven civilization is erased, their blood strikes true even diluted across countless generations. However, the half-Elf race is a far cry from what Elves were. The fair folk were rumored to be spellcasters beyond compare, warriors made peerless by hundreds of years of training, and close to immortal as any species has ever come. Why they disappeared is unknown, or forgotten, and there are perhaps only a few artifacts shaped by them left in this world. Whether such artifacts have been found or are hidden away in some ancient tomb is also a matter for speculation.
Embrim Thrus – Known as the Plague Locust, Embrim is a Human man and one of the three members of the Tripartite Law company of Baleros. He is exceptionally gifted at necromancy spells and spells that revolve around sickness and plague. Despite his aptitudes, he resists being called a [Necromancer] and instead styles himself as a formidable variant of the [Battle Mage] class. Since he does not in fact summon the undead, his opponents are hard pressed to argue the point. And opening their mouths when Embrim is raining poison from the skies is usually a bad idea anyways.
Emily – A high-level [Hydromancer] and one of the otherworld Humans summoned to the Blighted Kingdom, Emily is the second-highest leveled person in the American Group. She has passed Level 30 in the [Mage] class despite being in this world for only a few months and leads her group with Richard. She is considered an idol and leader because of her good looks and capability for taking charge, although she does not get along with Tom. As far as he’s concerned, the feeling is mutual.
Emperor of Sands – An [Emperor] of Chandrar, the Emperor of Sands rules the largest nation on the continent as of today. They first rose to power in the years after the King of Destruction entered his slumber. The Emperor of Sands is a Stitch Person, but has no one true gender or even personality. They change bodies like clothes, each one having its own strengths and weaknesses, desires and interests. But the core of the Emperor of Sands remains. They rule their empire and expand, through diplomacy and trade and war and conquest. They see the King of Destruction as their natural enemy, as only one ruler can claim Chandrar as their own.
Erille – The [Princess] Erille is the younger daughter of the Blighted King. She and her sister are the only surviving members of the royal family aside from the Blighted King and Queen—their siblings have perished due to assassination or in battle over the years. Erille is a shy girl whose only true friend was the [Fool]—until his betrayal and death. She was fascinated with Tom since he shared many attributes with the [Fool] and had begun to trust him after he saved her life. But then Tom killed the [Fool], a man who was more father to her than her father herself.
Erin Solstice – Possibly the heroine of the tale. Erin Solstice is an [Innkeeper], a master-class chess player and a fan of strategy board games from Earth. She first wandered in to this world on her way to the bathroom and has been stuck ever since. Sometimes silly, sometimes serious, Erin took the abandoned inn she found just outside of Liscor and turned it into a prosperous place of business. Until her skeleton blew it up. Now she resides in an even better inn closer to Liscor and has countless friends and a few enemies. Erin’s only goal is to keep her friends safe and her inn running, in the short term, and possibly find her way back home in the long term. She goes from day to day in her inn, cooking food, talking with guests, and changing the world.
Esthelm – A city just to the north of Liscor, Esthelm was a fairly average Human city until it was attacked by the Goblin Lord’s armies and much of its population slain. Devastated, Esthelm’s remaining populace turned to anarchy until the combination of the undead and Goblins forced them to band together or die. Lead by Ylawes of the Silver Swords, the city beat back the monsters and undead and reclaimed their pride. The city is now recovering and has survived the Goblin Lord’s passing. Determined not to fall once more, Esthelm is fiercely recovering. It still remembered a young woman who was part monster who fought to save them, and the strange Goblins who gave up their lives as well so Esthelm would survive.
Face-Eater Moths – A lot more dangerous than they sound, and they sound quite bad. They will eat your face off, no questions asked. Adventurers dread finding nests of them in caves or underground locations. Because, y’know, they’ll eat your face.
Falene Skystrall – A high-level half-Elf [Battlemage] and the sole female member of the Silver Swords. Falene Skystrall is a Wistram Graduate and quite adept at magic. She is something of a stereotype of the half-Elven race which is by design; Falene believes she should set an example and represent her species by acting as the wise mentor and the aloof voice of reason in most situations. She often argues with Dawil, who regards her acting as just that: an act. Though Falene knows several Tier 4 spells and even a Tier 5 spell, she is fond of rapid casting of low-Tier spells in quick succession, overwhelming her foes with sheer variety and firepower.
Fals – A Runner often seen in Celum and the cities nearby, Fals is the highest-level Human [Runner] in the area and a City Runner greatly respected among the local Runner’s Guilds. He is nowhere near the level of a Courier, but he is quite quick and able to defend himself or escape from monsters or brigands on the roads. He had a one-sided crush on Ryoka at one point and is the target of affection by quite a few other Runners, including Garia Strongarm.
Feor – The oldest living Archmage of Wistram, Feor is a half-Elven [Mage] of great renown among his people and…less renown elsewhere. Within Wistram he is a huge political force, often leading Wistram’s mages in making decisions with his considerable influence and power. He is a powerful mage although he has not in fact obtained the [Archmage] class—he represents the pinnacle of what mages in Wistram can achieve without entering the higher floors.
Feor is determined to increase his magical power, but not by risking his life in what he thinks of as a suicide attempt. Consequently his gaze has strayed out of Wistram to new and powerful magics across the world. He has heard of a legendary Antinium capable of casting unique spells at will and deeply desires to meet her, despite the inherent dangers of such an encounter.
First Landing – The capital of the Human cities in northern Izril, First Landing is so named because it was the first city built by the Five Families when they first invaded or as they would put it, ‘colonized’ Izril thousands of years ago. First Landing is a trading capital of the world, home to thousands of influential people and countless more plebeians. It’s defenses have been strengthened significantly after the Second Antinium Wars, to the point where it is considered on par with a Walled City. By Humans. Drakes just laugh at the comparison.
Fischer Cows – A rare breed of cow that produces magical milk. Fischer Cows are expensive and hard to raise due to the increased difficulties of feeding and housing such creatures. Nevertheless, a [Farmer] or [Herder] who manages to keep just one such cow producing milk will earn a huge profit selling his milk to [Alchemists], [Nobles], and [Chefs], all of whom desire the milk for their own purposes.
Five Families – Veltras, Reinhart, El, Terland, and Wellfar. These were the five original noble families that left the continent of Terandria to settle in Izril. The Five Families invaded the home of the Drakes and the Gnolls with powerful artifacts, laying siege to Walled Cities and destroying them in a lengthy war that divided the continent in two. The Humans took the northern half and the Drakes and Gnolls were forced into the southern.
The Five Families have waned in strength from their days of glory and many of their ancestral artifacts have been lost, but they are still famed throughout the Human lands as influential figures. Each family is led by a scion who commands their fortunes. The two best known scions are Tyrion Veltras and Magnolia Reinhart, both of whom are considered some of the most important Humans on the continent and perhaps the world.
Flesh Worms – See ‘Skinner’ for a unique variant of the species. Flesh Worms are huge, deadly worm-like creatures with two tendrils that they can use to literally grab the flesh off their victims. A mature Flesh Worm can easily rip the skin right off a Human and uses the dead skin to coat itself, forming a layer of protective ‘armor’. Flesh Worms are intelligent, strong, and tough, and are considered a foe worthy of a Gold-rank team.
Flooded Waters Tribe – A small tribe based around Liscor now led by Rags. The Flooded Waters Tribe used to be a weak group of Goblins led by a single Hob, barely surviving by preying on passing travelers and other monsters. Now they are a massive tribe formed of Goblins from countless other tribes.
Led by their extremely intelligent Chieftain, the Flooded Waters tribe is most notable for its large number of crossbows and stone crossbows and it’s Infantry, who wield twenty foot long pikes, capable of impaling their enemy at range. This tribe is notable in that it does not actively raid or destroy Human settlements, preferring instead to waylay caravans and travelers on the road and steal their goods while leaving the Humans (usually) alive.
Floodplains – An area around Liscor filled with many hills and valleys. The Floodplains are significant because of their name, and host to a number of dangerous creatures year-round, including but not limited to Hollowstone Deciever or ‘Rock Crabs’, Shield Spiders, Goblins, Corusdeer, and possibly Dragons.
Flos Reimarch – The King of Destruction. Flos Reimarch once conquered all of Chandrar and was poised to conquer the rest of the world when he suddenly abandoned his empire, letting it collapse into ruin. This marked the end of the era and was known as the King of Destruction’s slumber. For decades Flos has sat in his decaying shell of a kingdom, until he was spurred to reignite his dreams once more after learning of the existence of Earth and other worlds.
Passionate and imposing, Flos is the highest-leveled [King] in the world and beloved by his people. Countless years after his slumber he still has many powerful vassals at his command, scattered across the world though they might be. His return has sent fear into the hearts of other nations, and though his kingdom is diminished, it is considered a world-wide threat by some. The King of Destruction was attended by seven legendary vassals in the past, known simply as the Seven, but only three of his vassals have rejoined him now. One is absent, and three are dead.
Foliana – Known to most as Three-Color Stalker, Foliana is a Squirrel Beastkin and the nominal leader of the Forgotten Wing Company, one of the Four Great Companies of Baleros. She genenerally leaves most of the work up to Niers, though. Extremely deadly and nearly impossible to detect, Foliana gained a fearsome reputation from her habit of sneaking into enemy camps and slaying commanders and other high-level officers by herself. She is one of the highest-level [Rogues] in the world and enjoys muffins.
Fool – Known simply as the Fool, this [Fool] was a fixture in the Blighted King’s court in Rhir. An extremely high-level representative of his class, the Fool faithfully entertained the guests of the Blighted King for many years. However, when he discovered the cost of summoning the ‘heroes’ from Earth to Rhir—a cost the Blighted King paid in the unborn lives of his subjects—he rebelled, forming a secret pact with the Demons to abduct the princesses and invade the capital. He failed, in no small part due to the actions of Tom whom he had befriended only days earlier.
The Fool, generally regarded as a useful irritant, displayed the true abilities of his class in his last moments, catching and juggling lightning and making a mockery of the elite warriors of the Blighted King. He died as he had lived, laughing at the failures of Humanity.
Forgotten Wing Company – One of the Four Companies of Baleros. This company is made up of all species and is led by Foliana, known as Three-Color Stalker, and Niers, known as the Titan of Baleros. It surprises many to learn that Niers is in fact the second-in-command, while their leader is in fact the reclusive and very strange Foliana. However, the arrangement seems to have worked; the Forgotten Wing Company became one of the four greatest companies of Baleros from nothing. It is now feared for its devastating ability to strike at the worst moment for others thanks to its leader and strong assortment of experienced [Strategists] it employs.
Fortress Beavers – Extremely big beavers who can build literal fortresses out of wood. They can block rivers, cut off entire roads…look, the name really says it all.
Fraerlings – The small folk of Baleros. And they are very small. Usually not more than a foot high, Fraerlings are reclusive and keep to themselves in tiny hidden villages, rightly fearing larger animals, monsters, and people. They have a high degree of civilization and technology, but only ever go into the cities to trade, and even then, rarely. There is only one Fraerling of note who has strayed from his home to become a figure of world renown, and that is Niers Astoragon, the Titan.
Frenzied Hare – An inn run by Miss Agnes and her husband. The Frenzied Hare is less-frequented inn in Celum due to its poor cooking and mediocre beds. It used to get more business when Mister Agnes was the [Innkeeper]. However, his prolonged sickness has forced Miss Agnes to take over and the inn has suffered as a result. The Frenzied Hare enjoyed a great boom of prosperity for a few weeks when Erin Solstice took over, but has since lost its popularity with Erin’s absence and subsequent feud with Miss Agnes.
Frost Faeries – Mischievous tiny flying immortals that hail from another world. The Frost Faeries appear every winter to spread snow and chaos and greatly enjoy tricking mortals and playing pranks on them. They defend themselves with snow and ice if attacked but never kill—they are bound by the laws of their King, which prohibit interference with this world. Mind you, the Frost Faeries have a loose relationship with rules in general, but even they have their own truths.
Invisible to all but people from Earth due to their glamour, Frost Faeries are treated as a natural phenomenon by most. Which is good because the fae are pranksters and troublemakers at heart. Like the legends, the fae lose their powers around cold iron, love gifts of sugary foods and flattery, and strike dubious bargains. The Frost Faeries do not lie however, merely twist the truth. And they hate half-Elves for reasons unknown.
Galuc – One of the Centenium, Galuc the Builder perished along with many Antinium in their ill-fated voyage across the sea from Rhir. A powerful figure, his presence lives on in the forms of the Soldiers and Workers, all of whom were modeled after his body. While Soldiers are physical giants, they are still mere reflections of Galuc, who was as large as any half-Giant and famed for his ability to build and—a rarity even among the Centenium—a sense of humor.
Gamel – Once a villager, now a [Knight] and personal attendant to Emperor Laken. Gamel was nothing more than a young man living in Riverfarm with distant dreams and no concrete aspirations—until the day the avalanche struck his home. It was Emperor Laken who saved Gamel’s friends, family and his love, and it was to him that Gamel pledged his loyalty. Though he is inexperienced as a warrior, he was given the [Knight] class by his [Emperor] and has shown nothing but loyalty to Laken. He was mortally wounded in a battle against Goblin raiders, but Laken saved his life, further proof of the bond that connects ruler and subject.
Gamel also has a young woman who is the center of his affections, but he has yet to take their relationship any further. Strident he may be in defending his ruler, but he still struggles with love.
Garen Redfang – The former Chieftain of the Redfang Tribe as well as a former Gold-rank adventurer and member of the Halfseekers, Garen Redfang is a hero among Goblins. To those who knew him, he is a traitor. Years ago, Garen disguised himself and wandered from Human city to Human city, passing as a traveler until he found a group of like-minded souls named the Halfseekers. He quickly became part of their team and the Halfseekers became a group known throughout Izril—until he betrayed his comrades and slew half of them before fleeing into the wilderness. The exact reasons why he did so are unknown, but Garen soon created one of the most powerful tribes and occupied the High Passes.
Garen has since lost control of his tribe and much of his influence, but he remains an exceptionally dangerous foe. He wields ‘Redfang’, a crimson blade that gave him his infamous name and his skills are considered on par with any Gold-rank adventurer in the world. Garen is a decisive war leader, a deadly fighter, but a poor Chieftain. In combat he excels. But when it comes to inspiring people or managing things like supplies, Garen is actually less useful than the average Hob.
Gargoyles – Nasty stone beasts that frequent mountainous areas such as the High Passes. Gargoyles are considered a Gold-rank threat due to their proclivity to pose as pieces of the landscape until their prey wanders by. Although not nearly as dangerous as many Gold-rank monsters, their tough skin, ability to ‘spit’ stone shrapnel and their tendency to hunt in packs makes them too much of a threat for Silver-rank teams to handle. Their innards are fragile however, and if you can break their stone skin, Gargoyles fall quickly.
Garia Strongheart – A Human [Runner] who usually delivers around Celum, Garia Strongheart is exceptionally strong due to growing up as a farmer, but meek and mild most of the time. Suffering from self-esteem issues due to her larger build, Garia sees herself as a subpar Runner, for all that she can carry more than most other Runners. One of Ryoka’s few friends, Garia has an unrequited crush on Fals and often envies Ryoka’s natural talents. She recently began practicing martial arts at Ryoka’s insistence, although Garia usually settles any fight with a single punch. She once knocked out a bull with a punch. She’s embarrassed about that fact, actually.
Garry – One of the Individual Workers of the Free Antinium. Garry was one of the original Workers that learned to play chess at Erin’s inn. Despite becoming an Individual, he is the least well-known of the five surviving Workers, owing to his duties. As a [Cook], Garry spends his time almost exclusively cooking for the Queen of the Free Antinium, satisfying her cravings for actual food instead of the Antinium’s horrible nutrient paste.
Garry likes cooking and enjoys his job, although he dreams of cooking with Erin, rather than producing endless appetizers for his Queen. But he never complains. And he sometimes makes snacks to take to his Worker friends when he gets off duty.
Garudas – A race of bird-people that inhabit Chandrar. Garuda are one of the few sentient species that can fly, and their bodies are relatively frail compared to most species as a result. Hollow-boned and swift, Garuda tribes are somewhat reminiscent of Gnolls. Although in their case, the Garuda vigilantly patrol the arid deserts and fight bloody wars over the limited water supplies. To an unprepared army, Garuda attacks are hard to repel, as the feathery warriors will simply drop rocks from above, loose arrows and magic out of range, and retreat before they can be counterattacked. Prideful and fierce, Garuda make few friends, but those they do accept are comrades for life.
Garusa Weatherfur – A Gnoll [General] from Pallass, Garusa Weatherfur was one of the foremost generals in southern Izril. An aggressive attacker, she was briefly mentored by Zel Shivertail and was one of two generals sent to suppress the Goblin Lord. During their campaign, she and Thrissiam Blackwing engaged in a brief romantic relationship before fighting the Goblin Lord in a pitched battle that saw Garusa in a position to take his head.
However, the intervention of Az’kerash turned victory into defeat and Garusa was slain and reanimated into a Draug. She was then put to rest by Thrissiam Blackwing. Her death sent a ripple of shock through the Gnoll community, who regarded her as one of their heroes. Garusa was one of the few Gnolls to reach such a high position of command in a Drake society, and her loss is still mourned by many tribes.
Gazers – The strange seers of Baleros. Gazers are a relatively unknown species, as they keep to themselves and rarely stray out of their jungle home. Nevertheless, their ability to cast magical spells and cause effects with their multiple eyes is so powerful that one of the Four Great Companies—the Eyes of Baleros—is led by Gazers. Still, it is rare to see Gazers even in Wistram. They practice magic differently from most [Mages] and they have…problems dealing with other races. And each other.
Gazi Pathseeker – A half-Gazer, one of Flos’ Seven, and perhaps the most famous representative of her kind. Despite her Human heritage, Gazi has most traits of her Gazer ancestry; she has a single large eye and four smaller eyes, all of which are capable of seeing through walls, flesh, and rotating in every direction. Her main eye is so powerful that Gazi can charm and paralyze her enemies, and such is her visual ability that she can deflect arrows and dodge almost any attack. It was that ability which earned her the title of Gazi the Omniscient.
Feared for her ability to hunt down enemy [Scouts] and [Spies], Gazi remained fiercely loyal to her King after he entered his slumber and wandered the world to find something that would wake him. She attempted to kidnap Erin and Ryoka until being blinded by Erin, and has since returned to Flos’ side. Gazi still hasn’t forgotten the eye-poking incident. But she is patient. She was once a slave.
Geneva Scala – A Human from Earth, Geneva Scala was a medical student when she was transported to Baleros. First signing up as a [Doctor] as part of a mercenary company, Geneva quickly felt a calling to bring her knowledge of medicine to a world sorely in need of it. Her understanding of surgery and anatomy combined with this world’s healing potions allowed her to save countless lives on the battlefield.
However, war has no respect for Geneva’s dedication to save lives and her neutrality as a doctor caused the war to spill into her camp more than once. Paralyzed after one such attack, Geneva’s body was taken over by the Selphid, Okasha, who now lives symbiotically with her. After escaping another bloody battlefield, Geneva has become part of the United Nations company and leads the Red Cross division, attempting to continue saving lives as best she can.
Geram Redfist – A former [Brawler] of some renown, ‘Redfist’ Geram found himself offered a position as Captain of the Guard by Lady Rie Valerund. Bemused, he accepted and has become Lady Rie’s right-hand man. Loyal, good in a fight, and full of street smarts, Geram is a dedicated servant of his [Lady]. He does not know what to make of [Emperor] Laken, whose service he has also entered, but he is willing to accept a man who saved his life.
Gerial – A Silver-rank adventurer and former member of the Horns of Hammerad. Gerial was a solid second-in-command to Calruz and a competent adventurer until the ill-fated encounter with Skinner in Liscor’s crypt. He perished trying to buy time for his team to run. All of his dreams and hopes died with him, but his past lives on. It may one day catch up to those that survived…
Gershal – A low-level [Lieutenant] hailing from the city of Vaunt, Gershal is no legendary leader. His home city manufactures cheese and while it is very good cheese, neither its small army nor its officers are outstanding in any way. Nevertheless, Gershal is a solid leader who fought well in the battle against the Goblin Lord outside of Invrisil. He stood with Zel Shivertail in the hour of the [General]’s death and the Tidebreaker’s passing has motivated Gershal to become a better leader himself. Whether that is an idle promise or not remains to be seen.
Ghosts – Scary. Ghosts don’t resemble floating bed sheets so much as wailing, twisted pieces of spectral memory that lash out at the living. Ghosts represent fragments of the people they were and can take on terrible forms. They are also impossible to kill without magic, and so become the bane of warriors everywhere. Considered a high-rank undead threat, Ghosts are an elite type of monster that come in many sub varieties, like wraiths, night stalkers, and so on.
Ghouls – An advanced zombie in many respects. Ghouls are tougher, faster, and smarter than zombies, which doesn’t really say much when you get down to it. A Silver-rank threat, a Ghoul is a tough fight for a [Warrior] at low-levels, but can be easily baited into traps or defeated when attacked by multiple combatants. Ghouls are only really deadly to experienced fighters when they launch sneak attacks, which is, unfortunately, what they love to do.
Giant Moles – You laugh, but when a giant mole the size of a house decides to eat you, who’ll be laughing then? The mole, that’s who.
Gnolls – Furry hyena-like people who live in tribes in the southern half of Izril. Gnolls are nomadic, tribal people who value self-sufficiency and teamwork. They have keen noses and are excellent hunters, trappers, and if need be, fighters. Some Gnolls live in Drake cities, but the Gnoll and Drake species have a troubled history, and sometimes clash—when they’re not fighting Humans, that is.
Gnomes – An ancient race, only spoken about in myth and legend. Who the Gnomes were, what they did, and why they vanished is all unknown. The one thing that is known is that they once reached the moon. Seriously. A Dragon said it, so it must be true. Ahem.
Goblins – A species of people defined as monster by most of the known world. Goblins are a tribal, nomadic species that often steals or ambushes travelers to survive. Considered unintelligent and a minor threat most of the time, Goblins become far more dangerous when led by a Chieftain, or worse, a Goblin Lord or King. In such times nations or even the world must unite to put down the Goblin menace, but such is the prolific nature of Goblins that they are never eradicated for good. No one ever asks the Goblins what they think of their lot in life. No one has ever cared until now.
Goblin Chieftain – A Goblin leader who has taken command of a tribe of Goblins, whether by force, cunning, charisma, or other factors known only to Goblins. Chieftains are generally the highest-level Goblin in their tribe and their tribes can range from a few dozen Goblins to a massive tribe thousands strong. A Goblin Chieftain is a dangerous threat, and some famous Chieftains have even been classified as Gold-rank threats.
For all that, a Chieftain is only a stepping stone to greater things. A particularly powerful Chieftain may one day become a Goblin Lord, and talented Chieftains are often hunted down to prevent just such an event occurring.
Goblin Lord – If only one out of ten thousand Goblins had the potential to become a Chieftain, one in a million, or one in tens of millions of Goblins could ever rise to become a Lord. Not much is known about the criteria that allows ordinary Chieftains to become Goblin Lords, but every Goblin Lord has demonstrated overwhelming ability in one field or another.
Goblin Lords suited to battle are terrifying opponents on par with a Named Adventurer and can command massive armies over a hundred thousand strong. Their existence is exceedingly rare, and the only time multiple Goblin Lords have ever been sighted is when a Goblin King emerges. In any other time, a Goblin Lord will instantly be hunted down by every civilization to prevent just such a nightmare from becoming reality.
Goblin King – The pinnacle of Goblinkind. A Goblin King emerges every few centuries at most. They are bringers of calamity and wage war on nations, endings the lines of kings and wreaking havoc. They are considered a worldwide threat and the last two Goblin Kings, Curulac of a Hundred Days, and Velan the Kind, both decimated the continents they appeared in. Goblin Kings lead millions of Goblins in their armies with Goblin Lords acting as lieutenants. They are incredibly difficult to kill, cunning, and full of wrath.
No one knows what makes a Goblin King, but sheer talent and unique ability that no other Goblin can match is undoubtedly one of the criteria. Goblin Kings bring destruction. For their kind as well as the world.
Golems – A type of constructed being made by [Mages]. Golems are generally huge, thoughtless creations designed for labor or war. Tough to kill and without a will of their own, most Golems are rare. However, a few rare variants do exist, and some even have the ability to think. Whether or not that equates to free will is unknown, and no one is about to make more thinking Golems to try and find out.
Gravetender’s Fist – An undead suppression company specializing in removing corpses from the battlefield. Gravetender’s fist, like other suppression companies, made their wage by going from battlefield to battlefield at night and putting down undead and collecting the bodies of the fallen to be burned. This small company was dissolved after a disastrous battle between the Razorshard Armor company and the Roving Arrow company embroiled it in the conflict. Since then, the surviving members including the Humans from Earth have created a new company known as the United Nations company.
Great Companies – Baleros has no armies. Or rather, its nations seldom bother with armies of their own and prefer to hire mercenary companies to keep the peace, do battle, and suppress monsters. Of the thousands of companies on Baleros, large and small, there have always been the Four Great Companies. The current leaders of Baleros who are practically nations unto themselves are the Forgotten Wing Company, The Iron Vanguard, Maelstrom’s Howling, and the Eyes of Baleros.
The Iron Vanguard is primarily made up of Dullahans while Maelstrom’s Howling is almost exclusively comprised of Centaurs. The Eyes of Baleros are considered to be a Gazer-led company although they recruit from multiple races.
Grev – A street urchin of Celum, Grev is a Human child whose only family in the world is a Drake by the name of Jasi. Born to Human parents after his older sister was adopted, Grev lost his family early on in life and his sister took the burden of raising him far too early. Consequently, Grev is a product of the streets and used to steal and work with the criminal element of Celum before an encounter with Erin Solstice. Now, he is a member of the Players of Celum, a troupe of new [Actors] which he and Jasi are part of. Grev now employs his time assisting with the theatre by producing supplies, props, and so on. All legally, of course.
Greydath – One of the Goblin Lords who fought with Velan the Kind. Greydath of Blades was perhaps the strongest Goblin Lord living in terms of sheer martial might. He may well be the strongest Goblin in the world now, as all the Goblin Lords were thought to have perished after Velan’s death. Masquerading as an old, senile Goblin in Tremborag’s mountain, Greydath followed Rags’ tribe for reasons known only to him. He has lived for a long time—long enough to have a white beard—and he once was a mentor to Pyrite when the young Goblin was growing up. Greydath is unmatched with the old greatsword he wields. Or at least, he hasn’t found anyone capable of killing him yet.
Griffins – Giant eagle-lions with attitudes. Griffons hunt in packs and are considered a serious threat in northern Izril and Terandria. Ironically, these savage hunters are not common in the southern half of Izril at all—they have a territorial relationship with Wyverns and have pushed into their habitat after crossing the sea from Terandria. That’s right. They’re invasive giant eagle-lions. The worst kind.
Griffon Hunt – A Gold-rank team of adventurers. Griffon Hunt is a famed team known for their history of hunting the deadly Griffins of northern Izril. Its original members have mostly left, but two of the founders, Halrac Everam and Ulrien Sparson, stayed with the group and recruited two [Mages] to fill out their ranks.
Joined by Revi, a [Summoner], and Typhenous, an experienced [Mage], they successfully continued their group’s legacy before venturing to Liscor in hopes of being the first to explore Liscor’s new dungeon. It was there that the team met Erin Solstice and, after a murder involving the Named Adventurer known as Regrika Blackpaw, they confronted her. However, the Gnoll was too powerful and slew Ulrien before fleeing.
Devastated by their leader’s loss, Griffon Hunt came close to falling apart as the three remaining adventurers dealt with the loss in their own way. Though Revi and Typhenous are new to the team, they are loyal members of their group and refuse to leave Halrac to himself. However much the [Scout] wishes they would.
Grunter – A Redfang Warrior and Hob, Grunter led his small band of warriors until he perished at Esthelm. Quiet, defined by his burps, Grunter was a solid, steadfast Hob who spoke little and cared more than he let on. He fought and died with only one word on his lips. Redfang. Redfang, his pride, his hope, and glory.
Half-Elves – A race of people with a number of reclusive settlements in Terandria, half-Elves are a rare sight throughout the world. Hated for the sins of the past, the half-Elves of today are insular and largely trust only their own kind. Half-Elves are known to be gifted in magic, a remnant from their true Elven ancestry. No matter who bears a child, they will always be born half-Elf. This trait has allowed the race of half-Elves to survive throughout the millennia, but they are currently a small population and only a few of their most adventurous children travel abroad.
Halfseekers – A Gold-rank team referred to as the ‘Half Freaks’ by their enemies. The Halfseekers are a well-known group known throughout Izril for accepting half-species and people ostracized for being different. They are a happy-go-lucky group that helps those in need—or were, until the betrayal of one of their members, Garen Redfang. This large group of adventurers was reduced to three: Jelaqua, Moore, and Seborn, and are now trying to rebuild and claim a share of Liscor’s treasure.
The Halfseekers currently reside in Erin’s inn and take a laid back approach to life in general. Each one of them has sworn to kill Garen Redfang if they ever meet him again.
Halrac Everam – Known as Halrac the Grim, this Human [Scout] is a Gold-rank adventurer and member of Griffon Hunt. A former [Soldier], Halrac’s skills and reputation is such that he’s considered close to becoming a Named Adventurer. However, this [Scout] does not seek fame—he hates being around most people and prefers the company of his friends.
He has one less friend now, having lost his comrade Ulrien in a recent encounter with Regrika Blackpaw. Halrac is currently driven by anger and frustration and has been entering Liscor’s dungeon alone, venting his grief by taking on hordes of monsters by himself.
Harpies – Probably extinct, but then again you never know your luck!
Hawk – A Rabbit Beastkin [Courier] who lives in Liscor, Hawk is known throughout the city. Adopted by Drakes, the Rabbit-man is obsessed with finding scaly love as members of his own species live only in a few regions in Baleros. He has yet to find any female Drake willing to put up with his vegetarian diet though, and the Courier runs alone. Speaking of running, he’s quite good at that. Hawk is extremely quick and a dangerous person to try to mug—he is very good at foot-to-face combat and can easily dispatch or outrun almost any foe he meets while delivering parcels across the continent.
Headscratcher – One of the Redfang Warriors, Headscratcher is a Hobgoblin warrior adept at fighting who leads the four remaining members of his group. Initially viewing Humans solely as an enemy, it was Headscratcher who became closest to the young [Florist] in Esthelm and it was he who mourned her death most of all. Heartbroken by the loss of his friends and the young woman, he is determined to keep his four remaining comrades alive—even if it means his death.
Hedault – A Human [Enchanter] based in Invrisil, Hedault is widely considered to be the best [Enchanter] in the city. He is adept at identifying and repairing artifacts that adventurers bring him and his services are widely sought-after.
Hedault is impatient and often highly critical of most enchantments for their uniformity and lack of originality. He does not suffer fools or backchat, but got along surprisingly well with Ryoka Griffin. She convinced him to buy a magical wand from her in exchange for a large number of magical artifacts and an outstanding favor to the Horns of Hammerad. Hedault still has the wand, and it has enhanced his magical prowess greatly although he has not revealed to anyone that it is in his possession—or how he got it.
Hethon Veltras – The older son of Lord Tyrion Veltras. Hethon is more timid than his brother, Sammial, and rarely speaks up. He does not know what to say to his father, who he rarely sees, and he is unsure if he will ever become a [Lord] worthy of ruling the Veltras family.
High Passes – A deadly mountain range that separates the continent of Izril in half. The High Passes are incredibly tall mountains, the peaks of which have never been climbed. Deadly monsters make the High Passes their home and as such, travel over the mountains is practically impossible.
Only two passes exist through this mountain range—one of which is filled with monsters and never used. The other is a safe route that passes by a Drake city, Liscor. The High Passes have never been conquered, never been explored. At least, that’s what people say. There are those who have ventured into this deadly place, and those who make it their home…
Hollowstone Deceiver – See Rock Crab.
Horns of Hammerad – A Silver-rank team of adventurers. Formerly led by Calruz and known as an aggressive company of competent adventurers, the Horns of Hammerad suffered near-complete destruction when they attempted to explore Liscor’s crypts with a group of other Silver-rank teams.
In the aftermath of their defeat only one member, Ceria Springwalker, was thought to be alive. She reformed the group and recruited three other aspiring adventurers to join her. Yvlon Byres, an injured [Warrior] and formed leader of the Silver Swords, Ksmvr, an exiled Antinium Prognugator, and Pisces, a [Necromancer] expelled from Wistram. This new team managed to work together despite the many different personalities and made headlines when they found treasure in the Ruins of Albez, earning the Horns of Hammerad many powerful artifacts.
This newly-equipped team is now substantially more powerful than it was before and could be considered a pseudo Gold-rank team. However, they are still inexperienced and new, and thus unproven. The Horns of Hammerad are now currently seeking to enter Liscor’s dungeon, having been informed that their former leader, Calruz, may yet be alive…
Ijvani – One of Az’kerash’s Chosen, Ijvani is a black skeleton mage. Her bones are coated with metal and she is highly resistant to harm. As the sole dedicated spellcaster of Az’kerash’s creations, Ijvani considers herself more intelligent than her kin. She proclaims herself the ‘greatest skeleton in the world’ and is confident in her own abilities to the point of arrogance, a trait that stems from her trust and faith in her master/creator, Az’kerash. That faith has been shaken after the battle with Zel Shivertail and a wounded Ijvani now slowly makes her way back to her master’s castle.
Illphres – A high-level ice-mage, this Human woman was counted as one of the most experienced and influential mages in Wistram until her demise. Illphres, like the other mages she associated with had reached the highest peak of potential in Wistram, just under that of the Archmages. Unlike the Archmages however, Illphres was determined to ascend to the higher levels of Wistram and pass Cognita’s deadly test. She and several other mages decided to challenge the Golems.
Until her death, Illphres had taught Ceria Springwalker magic, reluctantly taking the young half-Elf and then slowly growing to enjoy Ceria’s presence. Illphres left her student with a magical tome after her death, but the spellbook never reached Ceria and was instead hurled into the sea by Charles de Trevalier. Illphres’ command of ice magic was so advanced that she could build a fortress out of ice and cut entire ships in half with her ice magic, as well as ‘skate’ across the sea.
Ilvriss – A Drake Lord of the Wall. Ilvriss is arrogant, rude to non-Drakes, picky, and often temperamental. However, he is also brave, a caring leader (of other Drakes), and heartbroken. In a battle between an army led by Zel Shivertail and forces under his command Ilvriss lost his second-in-commend, Lieutenant Periss. Unbeknownst to the world, the two had been secret lovers and her mysterious death caused Ilvriss to journey north, following the one Human who could tell him how Periss had died: Ryoka Griffin.
Having become embroiled in Liscor’s politics, Ilvriss eventually learned it was Az’kerash, the Necromancer himself who had killed his love. However, vengeance became the last issue on Ilvriss’ mind with the death of Zel Shivertail and his only goal for the moment is to return to his home city of Salazsar and gather his allies close.
Far from home, Ilvriss’ personality has changed and he has grudgingly begun to respect non-Drakes, or one of them at least. Nevertheless, he is still prideful as ever and is currently embroiled in a political battle with Pallass to return home.
Imani – A young woman from Earth, nationality unknown. Imani has dark skin and had the misfortune of being teleported into a Creler nest with a group of people. She was the only survivor. Shell-shocked by her first entry into this world, Imani was last seen in the presence of other Humans from Earth in Magnolia Reinhart’s mansion. Where she is now is unknown.
Insill – A Drake [Rogue] with black scales and a member of Vuliel Drae. Insill is a Liscorian native and a Silver-rank adventurer with very little experience compared to seasoned adventurers like Ceria or Yvlon. Nevertheless he is quite capable at detecting most traps and has entered Liscor’s dungeon with his team in hopes of finding treasure. Somewhat naïve, Insill’s group was only saved by a masked swordswoman they encountered in the dungeon. The Drake has subsequently fallen in love with this stranger and dreams of meeting her again.
Invrisil – The City of Adventurers. Invrisil is a massive Human city sitting squarely in the center of the northern half of Izril. It is a prosperous city with an exceptionally strong economy due to the presence of many adventuring groups that keep the surrounding area safe. Although the city is technically part of Magnolia Reinhart’s domain it is nominally ruled by a [Mayor] and elects its own officials. The city is always filled with new ideas, technologies and people, and is considered to be one of the major cities on the continent.
Ishkr – A Gnoll [Waiter] employed at The Wandering Inn. Ishkr is a city-born Gnoll who came to Liscor with the Silverfang Tribe two decades ago. Hardworking and preferring silence, Ishkr does not observe as many Gnollish customs as the rest of his people. He enjoys working for Erin as she gives him quiet jobs he can perform by himself, and he is a competent helper as well. He enjoys steady jobs, good pay, and Erin’s cooking. He also has a secret.
Isles of Minos – An archipelago removed from the five main continents, the Isles of Minos are home to the sole Minotaur population in the world. The Minotaurs guard their isle jealously and allow only small embassies to visit their port-Capital, so not much is known about the Isles. Warships crewed by Minotaurs regularly patrol their waters, threatening death to any pirates or travelers who do not follow strict rules when sailing through the area.
Isodore – The older daughter of the Blighted King of Rhir. Isodore is around seventeen years of age and is considered next in line for the throne despite her low level and youth. As such she is constantly under a great deal of scrutiny and danger as she is one of two children to survive the assassination attempts over the years against her. Concerned with her younger sister’s safety and wary of Tom and the otherworlders summoned to defend Rhir, Isodore has learned to watch and listen rather than speak.
Isolationists – A political faction within Wistram. The Isolationists believe that Wistram should cease accepting new students from abroad and close their doors to all but the most determined of mages. Isolationists prioritize the study of magic and disdain involving the Academy with politics. They are a small faction and often clash with the more mainline political groups. Several of their number including Illphres challenged the Golems recently and were wiped out, weakening the group’s influence in the academy.
Issrysil – The Drake name for the continent of Izril, seldom used since no one but Drakes can pronounce it properly. See Izril.
Ivolethe – A Frost Faerie considered old even by her kin, Ivolethe was the only member of her kind to befriend Ryoka. Unlike the rest of her impetuous sisters, Ivolethe saw something in Ryoka that attracted the two together. She went as far as to call Ryoka her friend and bent the unwritten rules of the fae in many places for Ryoka. She attempted to teach the young woman magic and often hung about Ryoka, lending her sharp tongue to many situations.
Ivolethe delighted in stories and art from Ryoka’s world, as such creativity was the only new thing the immortal considered worthy of humanity as a species. Ivolethe perished when she directly broke the rules of the Faerie King by freezing Venitra as she was about to kill Ryoka. For her crimes her body was shattered. And that, apparently, means the death of the fae.
Izril – The continent of Drakes and Gnolls and Humans, but no [Kings]. Izril was ruled by Dragons in the far-distant past, but as the age of Dragons passed, the Drakes began to lose their influence over their land. After feuding with the Gnoll tribespeople for thousands of years, both sides were pushed from the northern half of the continent by Humans from Terandria, the Five Families who would become the leaders of the Human settlements.
Ever since then, Izril has remained divided in half with the Drakes and Humans often warring over this ancient grudge. The north half of Izril is mostly Human while the south is populated by Drake cities, Gnoll tribes, and recently, the Antinium Hives. The mountainrange known as the High Passes seperates the two halves, and the mountains are so high that no climber has ever returned from the higher reaches. And it’s still considered more peaceful than three out of the other four continents. Go figure.
Jasi – A young female Drake, Jasi lived in Celum all her life as a [Washer], barely tolerated for being a Drake and earning just enough to survive. Struggling to keep her young brother Grev out of trouble and making a living, Jasi met Erin when the [Innkeeper] was pursuing Grev for leading her into a mugging. Initially she was offered a job as a [Barmaid] in the Frenzied Hare, but when Erin perceived the distaste Miss Agnes had for the young Drake she taught Jasi and Wesle how to act on stage.
At first reluctant, Jasi found herself bitten by the acting bug and has become a celebrity in Celum and the local cities. She is now a successful actor in the Players of Celum, a troupe where she stars in most productions as the leading lady Drake. She is eternally grateful to Erin, not least because she will never have to rub her scales off washing clothes. She still has scars on her hands from those days, a reminder of who she used to be.
Jelaqua Ivirith – A Gold-rank adventurer and the leader of the Halfseekers, Jelaqua is a famous Selphid who originally hails from Baleros. She formed the Halfseekers, a group of powerful half-breeds to champion the cause of anyone cast out from society for being different. They were a famous group that even had a Goblin among their ranks until they were betrayed. Garen Redfang slew his companions and escaped with a key they had recovered from a dungeon.
Now Jelaqua seeks to rebuild her shattered party of which only three members remain and slay Garen. Affable, fun-loving and deadly with a flail, Jelaqua’s body was recently injured in battle and she now seeks to replace it before it rots to piece, which is generally considered objectionable by most species.
Jelov – An old [Carver] and a subject of the Unseen Empire. Jelov used to be a villager of Windrest until the village was forced to flee to Riverfarm due to Goblin attacks. Fearful of being cast out due to his advanced age, Jelov was gratified to learn that Laken Godart had need of his talents. Initially carving large totem-markers to expand the boundaries of the Unseen Empire, Jelov has now created a huge variety of totems and smaller version that he sells to the subjects of the Unseen Empire as good luck charms. He is an affable old man in love with his craft, but don’t sit too close to him. He spits.
Joseph – A Human from Earth, Joseph found himself in Izril and was quickly found by Magnolia Reinhart along with other Humans. A rather sporty young man from Spain, Joseph was taken with the idea of a magical world, underestimating the very real dangers of such a place, much to Magnolia’s disgust. He was summarily given a sword and an escort and told to slay monsters as a Bronze-rank adventurer, and his current location and status is unknown.
Keith – One of the Otherworlders from Earth summoned to Rhir. Keith was a Freshman with a Major in Civil Engineering before he was summoned. He gained a few levels in [Blacksmith], but found that the gap between his theoretical knowledge and the practical applications in this world were too hard to bridge. Like many of his friends, Keith has lost his [Hero] class, but he still tries to contribute to the group with his architectural knowledge.
Keith arguably has more knowledge of metallurgy, physics, and construction than most [Builders] in this world—he just needs the time and funding to prove himself. He hopes that his return to Rhir’s capital will give him that opportunity to forge something truly unique, like armor made out of a titanium alloy.
Kenjiro Murata – A young man from Japan, Kenjiro or Ken found himself transported to Baleros with a large group of international students from around the world. Struggling with the language barrier and the reality of his new situation, Kenjiro stuck together with the only other Japanese student who had come with him, a childhood friend named Aiko. He enlisted in the Gravetender’s Fist Company with a large group of other students and found himself thrust into a dangerous battlefield within his first week.
Ken learned to fight and forged friendships with another marooned soul, Luan, but found that he preferred communication to war. He was instrumental in saving lives when the fighting between two mercenary companies began to violate the terms of war and targeting neutral groups. He escaped with his friends and the [Doctor], Geneva Scala and formed the United Nations company.
Now Ken serves as a [Diplomat], using his understanding of different races and cultures to protect and gather those stranded from his world into a company that can protect them all.
Kent Scott – A mysterious stranger who participated in a magical group chat. Kent Scott used an assumed name—likely the owner of the original iPhone—to talk with the others and ask for their names. This ploy allowed the mysterious Kent Scott to locate at least some of the stranded Otherworlders via scrying, but what he did with the information and his true motives are as of yet, unknown.
Kerash – One of Az’kerash’s Chosen. Kerash is a powerful Gnoll Draugr, the reanimated corpse of a long-dead Gnoll Chieftain who was rumored to have been as close to a [King] as the Gnoll species ever had. He was famous…a century ago. However, he was slain at the prime of his life by Az’kerash, an act of terror so famous that it gave the Necromancer his name—Az’kerash, or ‘Slayer of Kerash’. The Gnoll people have never forgotten this injustice, but they are unaware of Kerash’s new purpose: serving his master.
Kerash is currently foremost of Az’kerash’ chosen, following Venitra’s disgrace. He is a capable warrior and extremely difficult to kill owing to his superior physical body and undead endurance, but lacks the special qualities of his fellow Chosen.
Kingslayer Spiders – There are Shield Spiders. Blade Spiders. Swarm Spiders. And so on. Any good insect population inevitably has a lot of variants, and the spider population is nasty. In this case, the Kingslayer Spiders earned their name by killing a [King] as he was hunting. So yeah. That’s them.
Klbkch – One of the few remaining Centenium. The Slayer. Former Prognugator of the Free Antinium and now the Revalantor of said Hive. Also, Senior Guardsman of Liscor. Klbkch has lived a life longer than almost any living being in the world. Many lives, in fact. He has been reincarnated to serve his Hive in many forms, dating back to his original creation in the ancient Antinium Hives built in Rhir by the First Queen.
He is old. And over the centuries, he has lost much of his strength. In ages past, Klbkch was an assassin and sword master without equal. Now he only has his experience to dwell upon; he lost his original form long ago and was reincarnated into a Worker’s body when he came to Izril. Since then he has obtained a slightly more agile form, but he is a shell of his former self. Despite this, Klbkch has only one task in mind: rebuilding the Antinium to send a force back across the seas to Rhir. He is driven by that goal and his service to his Queen.
While Klbkch will do anything for his Hive, he has nevertheless found some satisfaction in being a humble [Guardsman] in Liscor. Ironically, his first friends may have been in Relc and the Drakes and Gnolls who grew to accept him here, and he has become a regular at Erin’s inn and a respected face around the city. However, Klbkch’s goal has been and always will be the same. After meeting one of his fellow Centenium, Xrn, the Slayer has decided to return to Rhir—with or without the Grand Queen’s permission.
The task of building a force that could fight its way into and out of Rhir is enormous, but Klbkch has never shirked his duties. He is dedicated, ancient, and ruthless when needs be. He also enjoys eating acid flies at Erin’s inn.
Knights of the Petal – Also known as the ‘Rose Knights’, these pink-armored elites serve Lady Bethal Walchaís and are a feared fighting force in Izril. Only numbering around eighty or so in total, the Knights of the Petal make up for their small numbers by boasting exceptionally high-quality magical artifacts and armor. They can virtually ignore most mundane weaponry and their enchanted arms are capable of besting most foes within a few strikes.
Disciplined, loyal, and probably a little crazy, the Rose Knights are Bethal’s symbol of authority and one of the reasons why she is considered a powerful [Lady] of the realm.
Krakens – Ship destroyers. They can grow to insane sizes, reaching miles in length. Unlike the predators of the land, the sea is deeper and vaster, and as such, Krakens are only one of the monsters that haunt the deeps. With that said, they are greatly feared for good reason. They also taste good when barbecued and dipped in a spicy sauce.
Krshia Silverfang – A Gnoll [Shopkeeper] in Liscor. Krshia was the first Gnoll to ever make Erin’s acquaintance and her fortunes have fallen and begun to rise since meeting Erin. Originally a prosperous shopkeeper, Krshia had led a good portion of the Silverfang Tribe to Liscor years ago, in order to earn money and bring a grand gift back to the meeting of the tribes. However, when Lyonette destroyed a stockpile of magical spellbooks with an accidental spell, Krshia lost not only her business but years of work from all the Gnolls in Liscor.
Subsequently, Krshia found herself struggling to rebuild her fortunes. With Ryoka’s help she has acquired an even greater treasure than before—a magical spellbook containing thousands of spells. For this, Krshia has declared herself and her tribe in Ryoka and Erin’s debt. She is now fighting to reclaim her spot as one of Liscor’s best businesspeople and preparing for her return to her tribe—in triumph, not shame.
Krsysl Wordsmith – A Drake [Writer], most famous for his twin historical accounts of the First and Second Antinium Wars. Krsysl initially won praise for his account of the First Antinium War, which was commissioned by Magnolia Reinhart to highlight the dangers of the Antinium. However, his second historical narrative lacked the impartiality of the first and glorified the Drake side of the war while diminishing the efforts of every other species.
Lambasted for his lack of integrity as a [Writer], Krsysl found himself ostracized from the writing world by most of the world. Defiant and unapologetic to the last, this Drake writer has not written since, and while he has some enduring popularity among his people, he has faded into obscurity in the world’s eyes.
Ksmvr – The former Prognugator of Liscor’s Hive. Ksmvr was created by the Queen of the Free Antinium in secret, so that if Klbkch were ever incapacitated he could manage the Hive. That day came sooner than he had anticipated, and Ksmvr found himself thrust into a leadership role without training. It has to be said that he failed miserably at his job.
Cast out for his failures, with one of his four arms severed, Ksmvr fell into despair before he became an adventurer and one of the Horns of Hammerad with Erin’s help. Now Ksmvr regards his three companions, Pisces, Ceria, and Yvlon, as the only important people in his world. He would readily sacrifice his life for them, a sentiment which causes his teammates distress.
Often socially inept, Ksmvr eagerly learns all the correct and incorrect lessons he can by observing his teammates. He regards Pisces as a mentor, Ceria as an infallible leader, and Yvlon as something akin to a big sister, although Ksmvr has no concept of a sister, or a family.
Laken Godart – The [Emperor] of the Unseen Empire, Protector of Durene’s Cottage, and your friendly neighborhood blind guy. Laken was teleported into this world right outside Durene’s cottage months ago and quickly became friends with Durene, without whom he might have quickly perished.
After gaining his [Emperor] class, Laken quickly developed a supernatural ‘Emperor sense’ which allowed him to detect everything in the property he owned, effectively giving him sight so long as he remained within his empire. Subsequently, he expanded his area of control from a single cottage to an entire village when Laken saved Riverfarm’s population from an avalanche that had just struck the village, burying its inhabitants.
Hailed as a savior and accepted as their [Emperor], Laken went on to protect the village from Goblin attacks and bought both food and protection in the form of two Silver-rank adventuring teams for the village.Since then, Laken’s control has only continued to expand as villages and towns and cities have pledged themselves to his new empire in exchange for protection. He now commands a small army and finds himself grappling with the burden of authority.
Amiable, patient, and thoughtful, Laken Godart is not a classical [Emperor] by any means. He is romantically involved with Durene, a half-Troll girl, and advised by a former [Farmer] and a [Witch]. He is a strange traveler, but he has made a home. And he is an [Emperor]. The first Izril has seen in millennia.
Larr – A Gnoll [Archer] and a member of Vuliel Drae. Larr is a Gnoll from Liscor. He joined Vuliel Drae because he was acquainted with Insill and he wanted to become a Gold-rank adventurer. And that’s about it. Like the Gnoll himself, Larr’s history is short, taciturn, and straight-to-the-point. If the Gnoll has any interesting qualities, it’s the adventurers he hangs out with in his team. Oh, and his unrequited love. But that’s not something Larr ever talks about.
Libertarian – A faction of [Mages] within Wistram. Libertarians believe in the supremacy of mages, as do most of Wistram’s factions, but they claim that Wistram should use its considerable influence and power to take a greater role in politics. The Libertarian faction usually pushes for Wistram to actively support mage-friendly nations and condemn or blacklist those that might prove to be enemies of the academy. A powerful faction, the majority of the Liberarian faction are Humans that hail from Terandria. Among their number are Charles de Trevalier and Rievan Forstrom.
Liches – Not the awesome, regenerating, nigh-immortal monsters you’re thinking of. Liches in this world are simply another form of undead, skeletal spellcasters who were once [Mages] in life. They’re still considered very deadly despite that, owing to their ability to rain death upon their enemy without regard for their safety. A Human [Mage] could be felled by an inopportune arrow; Liches must be destroyed completely or they will return. Not a fun threat, although most Liches are considered a Silver-rank threat owing to their frailty in physical combat. Assuming you can get that close, of course.
Liscor – The gate city of the High Passes, the guardian into Drake lands! No one actually calls Liscor that. This Drake and Gnoll inhabited city is notable in that it rests in the middle of one of two passages through the High Passes, a gigantic mountain range, that link north and south Izril. As the other passage is considered too deadly for any crossing, Liscor effectively controls the flow of traffic between north and south. Of which there is very little.
In truth, Liscor is more of a buffer in case of a Human attack than anything else. Considered impregnable owing to the unique geography surrounding the city and the powerful walls and its strong standing army, Liscor is exceptionally hard to take by siege and if an army does not conquer its walls within a short span of time, countless armies will rush to defend Liscor from any attacking force. Liscor’s presence has thwarted many attackers over the years, from Antinium to Human armies to the Necromancer itself.
The city is currently home to a good population of Gnolls as well as the Drakes who run the city, as well as the only Antinium Hive ever to be based in a Drake city at all. This unique relationship came about when the Antinium saved Liscor from the Necromancer’s armies and a peace treaty was forged at Liscor. The residents of Liscor are still somewhat uneasy about the Antinium, but are far more tolerant of them than any other Drakes in the world. Liscor is also now receiving an influx of Human visitors, mostly adventurers who seek to conquer the newly-discovered dungeon now threatening the city.
There are a few settlements outside of Liscor. Farming villages mainly, but a new inn has sprung up just a few minutes’ walk from the walls. It is run by a strange Human girl who has become the subject of much rumor and debate in Liscor as of late…
Liscorian Army – One of Izril’s more iconic mercenary armies, Liscor’s standing army is considered a formidable, if numerically small, force. Numbering only a few thousand in number, they prefer quality over quantity and hire themselves out to other Drake cities as a mobile fighting force. Liscor’s army has declined in stature since it was led by the iconic General Sserys, and it has become estranged from Liscor’s general citizens over sharp divisions about the presence of the Antinium Hive within Liscor. Nevertheless, Liscor’s army does regard the city as home, and returns to the city every few years…usually leaving after causing a good deal of havoc. It’s a strained relationship.
Lism – A grumpy, speciesist Drake [Shopkeeper] who runs a store in Liscor. He was one of the first Drake that Erin ever met and swindled Erin on her first day in Liscor. Ironically, it was also he who introduced Olesm to Erin when the young woman demanded her money back and won it in a game of chess. Lism is Olesm’s uncle and is fond of his nephew—although he still regards non-Drakes as inferior. He has a rivalry with Krshia. Until recently, the Gnoll has outperformed his shop daily in sales.
Lizardfolk – Not to be confused with Drakes. Lizardfolk are native to Baleros and stand have a rivalry with the fiery Drakes of Izril. A one-sided rivalry, actually. Drakes despise the social, inquisitive and usually cheerful nature of Lizardfolk, who value change and social interaction over personal wealth and power.
Lizardfolk aren’t even a single race; the majority of Lizardfolk are bipedal and take on the appearance of walking lizards with neck frills. However, their species has the potential to evolve or change shape—for instance, Lizardfolk may turn into Nagas by fulfilling an unknown criteria, or other, more exotic shapes. They regard these select subspecies as leaders of their kind, and thus live in a class-based society in their jungle homes. They don’t mind being called Drakes, but rather enjoy how angry Drakes get at being called Lizardfolk.
Luan Khumalo – An Otherworlder hailing from South Africa, Luan is perhaps the most athletically fit Human to come from earth. A paddler whose abilities are on an Olympic level, Luan is as fast on water as he is on land. First appearing in Baleros with Ken and Aiko, Luan found himself swept into conflict where blood and violence overwhelmed any attempt at mercy and compassion. He quickly became friends with Ken and helped save his friend’s life and eventually form the United Nations company. Married and a soon-to-be father, Luan’s only relief from worrying about his family is protecting his friends and finding a way home.
Lyonette du Marquin – A [Princess] from a Terandrian Kingdom, Lyonette du Marquin first came to Liscor as a thief, far from home and lacking the desire to work or interact with the ‘savage’ other species and ‘peasant’ commoners she found herself surrounded with. Sentenced to die in the cold, she was saved by Erin and given a job as a [Barmaid] in The Wandering Inn. Lyonette has come a long way from the tantrum-throwing girl she was in the past.
Now a competent [Barmaid] and intelligent young woman, she regards the inn as a home more than her distant kingdom, and has become a mother to Mrsha and a friend to Erin. Lyonette has a pet Ashfire Bee that she raised herself and has learned to even raid the deadly beehives and steal honey. Resourceful and keen to learn and level up, the Lyonette of today would scarcely be recognized as the Lyonette of the past. She attributes much of her change to Erin, and has sworn to repay that debt one day, in any way she can.
Mad Ones – A group of eccentric [Engineers], [Alchemists], and other creative classes based in Baleros. The Mad Ones were affiliated with the King of Destruction during his reign, as he was the only one willing to tolerate and fund their dangerous and often insane experiments. Considered a Gold-rank and occasionally Named Adventurer rank threat due to their experiments, the Mad Ones nevertheless produce the occasional useful invention. They are also left alone by and large, because sending an army to destroy or detain them would probably result in an explosion. That is to say, more explosions than normal.
Magnolia Reinhart – Known to some as The Deadly Flower Blooming in the North, Magnolia Reinhart is scion to the Reinhart family, and one of the most deadly women in the world. Rich, cunning, influential, and addicted to sugar, Magnolia Reinhart has all the wealth of her family and countless secrets and artifacts to draw upon. She helped drive back the Antinium in the First Antinium War, was part of the coalition that slew the Goblin King, and has continued expanding her influence since then.
Magnolia Reinhart has met both Erin Solstice and Ryoka Griffin and is aware of Otherworlder Humans entering her world. She claims she is opposed to the spread of new technology and determined to safeguard her home by defeating the Antinium once and for all, but few who know Magnolia trust her entirely. Those who don’t know her trust her not at all.
Magnolia Reinhart is powerful, but she has many enemies including the mysterious Circle of Thorns. On the other hand, Magnolia has a small army of servants, ties to the Assassin’s Guild, and a pink carriage which runs over bandits. Her enemies had better sleep with both eyes open.
Magnus Corpsus – A small cabal of [Necromancers] based in Izril. They have a small army of undead and mainly raid graveyards and commit minor crimes from their hidden base. They’re small fry.
Manticores – Half lion, half scorpion, half…thing with wings. Look, manticores are monsters, okay? They’ll sting you with your tail or bite you or hit you with a wing. Just stay away.
Maran – A [Barmaid] who works at the Frenzied Hare. She was briefly employed, then fired by Erin. She holds a grudge. So does Erin.
Maresar Crusand – An expert archer and the wife of Venith Crusland, Maresar was a [Bandit Lord] before she found love—ironically in the very man who’d set out to hunt her down. But that was years ago and it’s not an interesting story. Maresar pledged loyalty to the King of Destruction and survived to see his empire collapse. Staying with her husband, Maresar had one son and when Flos awoke from his slumber she returned to his side despite her husband’s resentment.
A strong warrior, Maresar’s true strength lies in her underhanded tricks. A bandit is always a bandit, after all. And she was a pretty good bandit.
Marian – A Centaur [Strategist] and one of Niers’ advanced students, Marian is a daring leader who fights in her people’s preferred style with rapid attacks and mobile armies. She is a good [Strategist] who could lead many of Baleros’ companies, but she has much to learn to obtain the Titan’s final approval. Marian is too set in her style, and it is the opinion of Niers Astoragon that predictability breeds weakness. Thus, Marian finds herself struggling as her teacher assigns her work that involves static defenses or slow-moving units. She has a rivalry with Venaz and is Umina’s good friend, although Marian privately fears that Umina is more talented than she.
Mars – A Human [Vanguard] and one of the King of Destruction’s Seven. Not much is known about Mars the Illusionist, save that she is Flos’ mightiest vassal in single combat and his champion. During his conquests, Mars would challenge the enemy army’s champion to a duel and after slaying her opponent, would charge into the army’s ranks. Her armor is practically indestructible and Mars is a veteran of many wars. She is known as the Illusionist because she always uses enchanted artifacts to appear as a beautiful woman, concealing her true appearance.
If Mars has a weakness, it is her inferiority complex. She does not believe she deserves to stand by her king without the mask of magic, the sole chink in her impenetrable armor.
Metalbite Slimes – A variety of slime made of liquid metal. Metalbite slimes are a terror for armored adventurers as they will attempt to consume armor and those wearing said armor. Hard to kill owing to their unique bodies, Metalbite slimes are nevertheless an easy target for magics which affect their mobility. Ice magic is extremely effective as a competent mage can freeze a Metalbite Slime solid.
Mihaela Godfrey – Mother of Valceif Godfrey, Mihaela is a famed Courier who lives in north Izril in semi-retirement. She was famed for being the only Courier who was able to escape the Antinium armies during the First Antinium War and participated in the Second Antinium War by outrunning enemy armies and scouts alike to relay information for Izril’s defenders. She recently learned of her son’s death. And of who is to blame for his death.
Minotaurs – A proud race of bull-people. Only don’t call them that. Minotaurs are honorable, touchy, and quick to anger. They enjoy the challenge of battle and very few become [Mages]. It is a sign of prestige in Minotaur culture to be a warrior—other classes are looked down upon. Minotaurs reside on the Isles of Minos, an archipelago that few visit. Minotaurs keep to themselves by and large, though some younger members of their species will travel abroad in search of fame and glory.
Minotaurs are known for being warlike, and have fought in several recent wars against other continents. However, each time they have been repulsed and Minotaurs have their own problems on their isles. They face an eternal foe with which they ceaselessly do battle. And when the Minotaurs fail to contain their foe, the world suffers…
Montressa du Valeross – Known as ‘Mons’ to her friends, Montressa is the daughter of a minor noble family of Terandria. She was a student at the same time as Pisces and Ceria and though she was a year younger, she quickly became part of their circle of friends. A bright student, Montressa was one of the few students who stuck by Pisces after his [Necromancer] class was revealed. However, following Pisces and Ceria’s expulsion from Wistram, she has fallen out of touch with both students.
Moore – A half-Giant [Green Mage] and a member of the Halfseekers. Despite being called half-Giant, Moore is in fact closer to quarter giant due to his mixed heritage. Nevertheless, he is a giant to all who meet him and the intimidation of his massive size is only tempered by his gentle nature.
Moore is a friend to most and his magic is suited to defense and aiding his companions. He is a danger in battle though, as this [Mage] is only too happy to break skulls with his quarterstaff rather than waste time casting spells. Moore is often asked why he became an adventurer given his kind nature. His response is that he has no problem killing monsters or his enemies. And it is perhaps telling that Moore has very few enemies in the world.
Mossbears – A slightly magical subspecies of bears known for their green fur, which is often covered in lichen. Mothbears are larger than the average black or brown bear, and some can even exceed polar bears in size. Voracious eaters, Mossbears sustain their massive bodies by eating magical lichens and plants, which they have learned to identify over countless years of evolution. They are generally peaceful unless disturbed. Or hungry.
Mothbears – Not to be confused with Mossbears. Mothbears are not, in fact, a subspecies of bears but an unholy fusion of moth and bear. Unable to fully fly, these gigantic monsters can still jump on their prey. Large, ferocious and attracted to bright lights, Mothbears are a dangerous threat for Bronze-rank adventurers, but considered to be a threat Silver-rank adventurers are generally capable of handling.
Mountain City Tribe – A tribe of Goblins living in Dwarfhalls Rest, a mountain located in the northern section of Izril. The Mountain City Tribe is notable for their vast numbers and extraordinarily high population of Hobs. This is due to a societal system implemented by their Chieftain, Tremborag. He styles himself the Great Chieftain of the mountain and appoints sub-lieutenants who have their own factions.
The Mountain City Tribe often raids nearby villages and cities but has kept such activities to occasional attacks to avoid attention. This has changed with the schism caused by the arrival of Rags and Garen Redfang, which saw a number of Goblins leave the Mountain City Tribe to join Rags’ tribe while Garen Redfang remained in the mountain. He is now second only to Tremborag, and the two Goblins have ramped up their attacks on Human lands in preparation for the upcoming conflict with the Goblin Lord.
Mrsha – The [Last Survivor] of the Stone Spears tribe, Mrsha is a young Gnoll cub incapable of speech. Mute since birth, she witnessed her entire tribe being slain by the Goblin Lord’s army. Saved only through the intervention of Ryoka Griffin and the fae, Mrsha’s fur was forever changed by her trauma and she now has pure white fur. This is regarded as an unlucky symbol by most Gnolls and those who are born or gain such fur are known as Doombringers, cursed ones who bring death upon all who associate with them.
Mrsha currently resides in Erin’s inn under the care of Erin and Lyonette. Though she has lost much, she lives happily most days and treats Lyonette like a mother and sometimes older sister. She’s also stopped stealing bras, although sometimes she steals food from Erin’s kitchen instead.
Nagas – A specific evolution of Lizardfolk. Nagas are one of the forms that Lizardfolk may turn into once they have fulfilled unknown criteria. Nagas are imposing half-serpent half-humanoids being who possess a superior level of strength and agility from their common kin. They are considered seductive as well, and are generally one of the more well-known types of Lizardfolk evolutions seen across Baleros.
Nalthaliarstrelous – The personal gardener of Magnolia Reinhart. Nathalistrelous is a [Druid] and considered to be one of the more dangerous servants in Magnolia’s employ. He resents taking orders even from Magnolia and his garden on her estate is fully overgrown and in places, dangerous. Why Nalthalistrelous consented to become Magnolia’s personal gardener is unknown. He resents personal contact, questions about personal life, and people stepping on grass.
Nekhret – A famous Archmage of Wistram, long deceased. Nekhret was a famous magic user who obtained the actual class of [Archmage], unlike her successors in recent years. She was known to be a powerful necromancer and her remains were interred in Wistram’s crypts after her death, an unusual choice for Archmages, who usually preferred to be buried elsewhere, or left no remains to be buried at all.
Nekhret’s tomb was left untouched for centuries until Pisces disturbed it and claimed her bones, unleashing a powerful spell of revenge upon the academy. He still possesses Nekhret’s bones, and used four of them in the creation of Toren, giving the skeleton far greater capabilities than her common kin.
Nereshal – A [Chronomancer] or time mage, Nereshal uses a branch of magic widely considered to be impossible or impractical to use by most of the world. As the steward of the Blighted King’s palace in Rhir and one of the personal confidants of the king, Nereshal possesses a wide range of power, both magical and social. He is capable of freezing his enemies in place, enhancing the speed of archers and arrows alike, but devotes most of his powers to extending the Blighted King’s life far beyond normal. It is rumored that Nereshal does the same for himself, and it is unknown how old he actually is. Nereshal has served the Blighted King for decades and if his magic continues to work, may serve him for many more decades still.
Nesor – A young, timid young man in the employment of Lady Rie Valerund. Nesor is a failed student of Wistram who left the academy after failing to meet their requirements. He is still capable of casting a number of spells, but his magical aptitude, like his confidence, is lacking. He is loyal to Lady Rie for giving him a place to work, and does his best, although his best is sometimes not enough.
Niers Astoragon – The Titan of Baleros and possibly the highest-level [Strategist] in the world. Niers Astoragon is a Fraerling, as tall as a cup of water, and in his late years. He was a successful adventurer before he became the second-in-command of the Forgotten Wing company. It was due to his efforts as well as Foliana’s that his company rose to become one of the Four Great Companies in his lifetime.
Niers is a strategic genius feared for his ability to play mind games with his foes and turn unwinnable battles into victories. He is also credited with inventing chess, and is an avid fan of the game. Recently, he has begun playing a mysterious opponent via magical chessboard, and speculation is rife who his opponent could be. Niers Astoragon knows his opponent is in Liscor but has not inquired further out of a desire to keep himself in suspense. Few things interest the Titan these days, but his new opponent and the new ideas and developments sweeping across the world have begun to rouse his interest.
Noears – One of the Goblins in the Flooded Waters Tribe, Noears is a [Mage], an unusual class for a Goblin to acquire. Extremely intelligent, Noears originally lived in Tremborag’s mountain where he masqueraded as a brain-dead idiot to avoid being drawn into the political struggles there. Having thrown his lot in with Rags when she fled the mountain, Noears is now a prominent figure in the Flooded Waters tribe and lends his lightning-based magic to his new tribe whenever necessary.
Numbtongue – One of the Redfang Warriors, Numbtongue is a Hobgoblin known for his ability to speak the common tongue. However, that knowledge does not mean he wishes to speak—after an unfortunate incident in his youth, Numbtongue is surly, preferring to keep his voice to himself unless needed. Like his fellows he is one of the survivors of the group sent to assassinate Erin Solstice. Now, living in her inn, Numbtongue is fascinated by songs and the spoken word. He can even read, although he keeps what he reads to himself. He understands more than he lets on, and he reveals very little of the true scope of his understanding.
Ocre – A small city neighboring the larger city of Remendia, Ocre is one of the cities just north of the High Passes. Not considered important in any respect, Ocre is best known for its proximity to the Ruins of Albez. The city is generally quiet as only a few adventurers go into the well-explored ruins hoping for a lucky break. However, the recent success of the Horns of Hammerad has sparked renewed interest in the ruins and Ocre has seem a small boom of visitors as a result. The Horns of Hammerad are local heroes in the city, due to their success in the dungeon.
Octavia – A Stitch-Girl [Alchemist] living in Celum. Octavia is a fast-talking, potion-slinging saleswoman whose only desire in life is to earn more money by selling her customers something. Anything. A small-time [Alchemist] in Celum, her fortunes have turned since meeting Erin. After a rocky start where Erin’s antics nearly destroyed Octavia’s kitchen multiple times, Octavia became Erin’s friend, and has even allowed Erin to install her magical portal to Liscor in her shop.
She now sells a variety of unique potions thanks to Ryoka’s help, and offers the world’s first version of matches, which has earned her a tidy profit. Octavia is hoping to expand her store soon, and she has a feeling that a certain [Innkeeper] might help her rise to even greater heights in the future.
Ogres – Even uglier than Trolls, if you can believe it. Ogres don’t get along with Trolls because they keep getting confused for each other. And while they are alike, Ogres are bigger and stronger than most Trolls, but lack the defensive toughness embodied in Troll skin. There are many exceptions among subspecies, but a general rule of thumb is that Ogres are stronger and Trolls are tougher and Ogres are really ugly. They smell, too.
Okasha – A Selphid [Rogue] that was saved by Geneva during battle. Okasha was a mercenary soldier who found herself saved by Geneva’s quick thinking. She repaid her savior by becoming a [Nurse] and aide to Geneva until the [Doctor] was hurt in an attack. Okasha entered Geneva’s body both to save her life and to help move her new host’s body. Without her, Geneva would be paralyzed owing to her spinal cord being irrevocably damaged.
However, Okasha’s actions are highly taboo among Selphid culture and throughout the rest of the world so she keeps her presence hidden. She is able to share her skills with Geneva and does whatever it takes to keep Geneva alive. Okasha believes Geneva might be the savior of the Selphid race, which is in peril for reasons yet unknown.
Oldblood Drakes – A subspecies or rather, genetic anomaly among Drakes. Those possessing the old blood manifest the traits of their ancestors, the Dragons. This can be anything from vestigial wings to the ability to breathe magical fire or fly. The intensity of such abilities varies, but those marked as Oldblood are honored in Drake society and often promoted more quickly than other Drakes. Occasionally the manifestation of their ancestry can be a negative thing indeed, and some Oldblood Drakes are born with deformities or worse. See Scorchlings for more detail.
Olesm Swifttail – The highest-level [Tactician] currently residing in Liscor, Olesm is no battlefield [Strategist] but a growing, if talented, young Drake with a passion for chess. First having met Erin after being completed defeated in a chess game, Olesm soon grew to be Erin’s friend. He admires the [Innkeeper] greatly and even loves her romantically—a feeling he has never expressed and which has never been returned.
Olesm has recently been involved with Ceria Springfield with whom he shared a one-night stand and is the subject of affection for many Drakes in Liscor, including Watch Captain Zevara. At the moment he is attempting to improve his strategic skills and runs a ‘chess magazine’ of sorts which has attracted attention from Niers Astoragon himself and earned him a small amount of fame. Olesm often considers himself a minor character in someone else’s story and largely unimportant. He may or may not be correct.
Oom – One of Az’kerash’s Chosen, deceased. Oom was an acid slime created by the Necromancer for one task: to assassinate high-level [Warriors] such as Zel Shivertail by immobilizing them in his body. Preferring to wear a trench coat and hat to conceal his true nature, Oom was a silent member of Az’kerash’s minions. The only creation that was not truly undead, Oom had only one friend in his short life, Bea. He was deployed to the battlefield to slay Zel Shivertail, but was killed by the Drake [General] instead.
Orthenon – Known as the Left Hand of the King of Destruction, Orthenon is Flos’ [Steward] and one of his most trusted vassals. Not one of the King’s Seven, Orthenon managed Flos’ kingdom as the King of Destruction rode to war and is considered on par with, if not more capable than many [Kings] in the world in terms of his ability to manage a nation.
Adept at combat owing to his [Blademaster] class, Orthenon is no stranger to the battlefield when necessary. He is steadfast, intelligent, and physically formidable, a perfect supporter of his [King]. Orthenon is a [Steward]. He is also a [Blademaster] and he was once a [Traitor] until Flos removed the class. But his sins have not been forgotten by those who cast him out…
Osthia Blackwing – An Oldblood Drake [Captain], Osthia Blackwing served under her uncle’s command in a battle against the Goblin Lord’s army until she was defeated and taken captive. Now she is the Goblin Lord’s prisoner and his source for information about the world and his master, Az’kerash. Osthia fiercely hates the Goblin Lord, but she hates the Necromancer more for slaying both Garusa Weatherfur and her uncle, Thrissiam Blackwing.
Osthia is a rare type of Oldblood who comes from a famous Drake family in Pallass. She is able to both fly and spit acid, and has risen rapidly in the ranks as a result of her abilities and her skill in battle. She is presumed dead by all who knew her, but she is still alive. Some days she wishes she wasn’t.
Othius the Fourth – Most commonly known as the Blighted King, Othius is the ruler of the Blighted Kingdom, a nation locked in eternal struggle with Demons and the monster hordes of Rhir. A powerful [King] and one of the most famous rulers in the world Othius’ true age is unknown, and he has ruled his kingdom for decades, all while battling the Demon King’s armies. He is a defensively-oriented [King] and his Skills allow his soldiers to survive their deadly encounters with their enemy. It is hoped by many that Othius will continue to live for many more decades, as his kingdom and his Skills are seen as the only thing that holds back the Demon King’s armies from swallowing Rhir whole.
Pallass – One of the six Walled Cities of the Drakes. Pallass is known as the City of Invention due to its large population of [Blacksmiths], [Alchemists], and other craft-related artisans. The northern-most Walled City, it has a strong military force to back up its technological achievements and is considered a stable force in the region.
Pallass is ruled by the Assembly of Crafts, a group of Senators elected by democratic vote from among the best and wealthiest of Pallass’ citizenry. Pallass’ citizens are also sort of somewhat dismissive of ‘uneducated’ or technologically inferior cities, leading to bad relationships with numerous Drake cities.
Parasol Stroll – A mercenary company who once followed the King of Destruction. Parasol Stroll is iconic for the enchanted parasols that each [Mage] carries. These lightweight parasols can deflect arrows, cast spells, and provide welcome shade from Chandrar’s hot sun. Magic can be stylish as well as practical.
Pawn – One of the five surviving original Workers to become Individual, Pawn leads a special unit of Soldiers and Workers in the Hive of the Free Antinium. He was the first Worker to ever talk to Erin and named himself after she helped him discover his soul. Pawn learned of religion from Erin and has since become determined to make a heaven for the Antinium who die, even if no god or higher power watches over his people.
He is an [Acolyte], an Antinium who prays to no one deity but to Antinium and the hope of salvation. Pawn has seen countless friends die, and his only hope is that their sacrifices were not meaningless and that a better place awaits them in the heaven he will try to build.
Peclir Im – A Human. The [Chamberlain] of the Forgotten Wing Company. He has a very prestigious position, but it is rare to find someone who can keep up with the whims of Niers Astoragon and Foliana. Peclir has served for four years. His predecessors all quit due to reasons of insanity. Let’s hope he has a longer tenure.
Pekona – A silent [Sword Dancer] from overseas. Pekona is a resident of the Drath Archipelago, a strange place from which she has brought little save for the katana she wields. She does not speak much about her home. She does not speak much, in fact. She joined Vuliel Drae for reasons no one knows save for Anith, their leader. She’s a good fighter. Everything else is pretty much a mystery. Or she’s just a grump. It’s probably both.
Periss – The former second-in-command to Wall Lord Ilvriss and his secret lover. Periss died at the hand of the Necromancer’s minions while pursuing Ryoka Griffin. Her death still haunts Ilvriss and has been the motivation behind all of his recent actions. Periss fell in love with Ilvriss quite by accident. They grew fonder of each other after she saved his life on the battlefield, and they continued their romance in private due to their relationship as commander and subordinate. Some nights Ilvriss still recalls his last order to Perris and wonders if she resented him for it at the end.
Persua – A sallow-faced girl, according to Ryoka. In fact, Persua’s face is attractive, if slightly pinched. That is probably the best that most people would say of her. Persua is manipulative, spiteful, and dangerous. She has threatened to murder Ryoka Griffin and was responsible for shattering the girl’s legs and trying to kill her at least once.
Persua is Ryoka’s enemy and hates her with a passion. The feeling is mutual. Recently, Persua qualified to become a Courier and has gone north, seeking greater fame and attention. If there’s not much positive about her here, well, that’s because no one’s heard her side of the story. And maybe that’s a good thing.
Peslas – A Drake [Innkeeper] in Liscor who runs the Tailless Thief. He is a big Drake and boasts the most prosperous inn…in Liscor’s walls. He is over Level 30 in the [Innkeeper] class and quite rich. He enjoys socializing with friends and often gives away free drinks, which doesn’t really matter too much because his inn is the most expensive bar none in the city. According to Erin, he’s sort of a jerk.
Pisces – A Human [Necromancer] and former student of Wistram. Pisces considers himself a genius, an expert with a rapier, and the one clear-headed thinker in a world full of idiots. The idiots for the most part, hate his guts. But beneath the layers of arrogance and cynicism lies a young man who was at one point a friend to Ceria, and a talented young mage. But he has ever been a [Necromancer] and the world will judge him on that alone.
Expelled from Wistram for his misdeeds, Pisces is wanted in many places for extortion, intimidation, theft—but never murder. He is by his own admission a graverobber and does not hesitate to pursue his interests of creating undead. And yet, he has been a hero as well. Of late Pisces has joined the Horns of Hammerad and contributed to their success in substantial ways.
Now he stands on the edge, teetering between the odd friendships he has forged with his companions and people like Erin and his distrust of the world. Whether he will be a better man for it or return to his own ways is a question for the future. All that is certain is that Pisces will probably have something sarcastic to say about it.
Pivr – The Revalantor of the Flying Antinium. Pivr is arrogant, convinced of his Hive and his Queen’s greatness, and he has wings. He is obnoxious company, especially to Xrn. Despite this, Pivr has empathy for his fellow Antinium and changed somewhat after visiting the Free Antinium in Liscor. Whether that really matters remains to be seen.
Poisonbite – A Goblin raid leader who used to be part of Tremborag’s tribe. She abandoned her former Chieftain to follow Rags and is now an officer in the Flooded Waters tribe. Poisonbite got her nickname from the two poisoned daggers she coats in a self-made poison before battle.
Prickly and devoted to proving that female Goblins can be better warriors than male ones, Poisonbite enjoys having a female Chieftain. She’s thought of taking the spot herself, but she’s acknowledged that Rags is far smarter than she is and is content to be second-in-command. Just as soon as she can figure out a way to be better than Pyrite. And Redscar. And maybe Noears. She thinks Noears is cute because of the missing ears. But she’d never tell him that.
Prost Surehand – Formerly a [Farmer], now a [Steward] serving Emperor Laken Godart, Prost first knew Laken as a stranger sharing an inappropriate relationship with the village pariah, Durene. Initially friendly, then hostile, Prost later became a devoted follower of Laken after his village was buried in an avalanche and Laken came to the rescue.
Now a competent [Steward], Prost regards Laken as a true leader and savior to his village. Though he knows little about being a [Steward] his class and his experience dealing with others has led him rise to the occasion. He is married and has several young children who are all alive thanks to Laken.
Purple Smile – An Antinium [Sergeant] of the Free Antinium, Purple Smile has a purple…smile painted over his mandibles and face. It’s very creepy. Easygoing and carefree, a rarity among Antinium, much less Soldiers, Purple Smile is a counterpoint to Yellow Splatters. A deadly fighter when he needs to be, Purple Smile usually takes the easiest route available, making him an excellent leader and a great relaxer. He still looks creepy, though.
Pyrite – The former Chieftain of the Goldstone Tribe, Pyrite is a placid Hob whose intelligence is belied by his looks. Always eating something and always thinking, Pyrite is Rags’ second-in-command. He is a strong fighter and often makes up for his Chieftain’s inexperience with his own. Pyrite enjoys mining at his leisure and has actually learned how to find gemstones with uncanny accuracy. He generally gives the precious gemstones and gold away since it’s just useless rock, after all.
Quallet Marshhand – An experienced Human [Mercenary Captain], Quallet led a specialized company across Baleros offering a unique battlefield service: putting down the undead corpses that would spawn nightly from the dead soldiers on the battlefield. His company, Gravetender’s Fist was small if well-respected and generally comprised of a few veteran soldiers and many raw recruits.
During a battle between the Razorshard Armor and Roving Arrow companies, Gravetender’s fist found itself targeted as both sides began to break the rules of engagement and target third parties. Quallet escaped by banding together with the Red Cross company and other neutral parties, and has since joined the United Nations company as an experienced leader.
Queen of the Free Antinium – One of the six remaining Antinium Queens of Izril. The Queen of the Free Antinium has no name and is defined by her Hive. Unlike the other Antinium Queens, the Queen of the Free Antinium chose to pursue a stronger relationship with the Drakes and Gnolls of Liscor rather than specialize her Hive. As such her Hive contains only Soldiers and Workers and she is shunned by the other Queens for her radical stance.
The Queen of the Free Antinium is possessive of Klbkch, whom she regards as a true hero of the Antinium and her companion. She has begun experiments to create more Queens in secret, defying the will of the Grand Queen, whom she has lost faith in.
Queravia – One of the King of Destruction’s Seven, Queravia was a famed Stich-Woman and perhaps the greatest [Strategist] in the world—until her death. A gambler, Queravia’s strategies played with luck and she was dubbed the Gambler of Fates for her ability to turn unwinnable battles into complete victories. She led an invasion force into Baleros and successfully destroyed countless Balerosian companies until she met her match when Niers Astoragon led a massive coalition army against her and ended her life. She was romantically involved with Flos, and it is speculated that her death along with another of his Seven was the impetus for the King of Destruction’s slumber.
Quexa – A Lizardgirl from Baleros, Quexa was a low-level [Sorcerer] and new recruit to Gravetender’s Fist when the company began its ill-fated contract. Initially fascinated with the otherworlder Humans, Quexa fought with her company to defend itself when both companies began attacking their camp. She lost the lower half of her left leg in the fighting, but found support in Daly, who took it upon himself to help her in the day and weeks that followed. She is now a member of the United Nations company and romantically involved with a certain Australian man. Daly, in case you weren’t sure.
Rabbiteater – One of the Redfang Warriors. Rabbiteater’s first memory was of starving after being abandoned by his parents. Or perhaps his parents were killed. He never saw them again so he will never know. He learned to catch rabbits with unparalleled skill and thus obtained his name. Swift, deadly, and always a bit puckish, Rabbiteater lacks the unique qualities of his surviving comrades. He is not as good at fighting as Shorthilt, an archer like Badarrow, as gifted at words as Numbtongue, or as strong as Headscratcher. But he’s also not a jerk. And that matters because the other four Goblins can really get on each other’s nerves sometimes.
Rags – The Chieftain of the Flooded Waters tribe. Rags was once a small Goblin. She watched her family being slaughtered by Relc. She was accepted into Erin’s inn. She was taught there. She learned kindness from Erin. She learned magic from Pisces. She left, and became Chieftain of her tribe. She faced down Garen Redfang. Her tribe grew larger. She entered Tremborag’s mountain after fleeing the Goblin Lord. She left there too, and her tribe grew larger.
Now she leads an army of powerful Goblins, hundreds of Hobs, and has survived many battles against the Humans that try to kill her people. And Rags only is still four years old. She is, quite simply, a genius and considered attractive by Goblin standards. She is a deadly shot with the dwarf-made crossbow she wields, knows a few spells, and is extremely good at strategy. She has a lot resting on her small shoulders.
Sometimes Rags dreams of going back to the inn and laying all her burdens aside. But she is far from home. And yet it is to home she will return. One day.
Raskghar – The ancient, primitive offshoots of the Gnoll species. Raskghar were Gnolls who dwelled deep in the underground and forsook their ability to level and gain classes for brutal strength and cunning. Bestial and drawn to savagery, Raskghar regain their intelligence only once every month when the moon shines brightest. That’s right. They’re reverse werewolves. And they live in Liscor’s dungeon. They can smell their ancient enemies, the Gnolls, above. And they howl in the darkness, waiting for the war to resume.
Razorbeaks – Also known as Dino Birds to Erin. Razorbeaks are pterodactyl-like birds that live in Izril. They have very sharp teeth and hunt smaller birds, rodents, and when they fly in number, sheep, goats, cows, and people. They are cowardly alone and dangerous together. Their eggs don’t taste half bad either.
Razorshard Armor Company – A Dullahan-led group that participated in a particularly nasty battle with the Roving Arrow company. The fighting abandoned all the rules of engagement normally honored in Baleros and both sides began targeting neutral parties. It is not known what the fate of the Razorshard Armor Company was, but the disgrace of their actions will certainly follow them. The Razorshard Armor Company is considered powerful due to the presence of several Dullahan [Juggernauts]—massive Dullahan giants capable of smashing enemy lines apart on their own.
Redfang Tribe – A famous tribe in Izril, the Redfang Tribe is considered dangerous to even a Gold-rank team and they are classified as so dangerous that multiple teams must attempt to subjugate them. The Redfang Tribe lives in the High Passes. Led by Garen Redfang, they boast the highest individual might of any Goblin Warriors although their tribe is somewhat small. Their Chieftain specializes in only one thing: combat, and as such the tribe is actually quite poor and has gone hungry in the past due to Garen’s lopsided skill set. Currently, the Redfang tribe follows Rags while only a core has stayed with their former Chieftain.
Redscar – The second-in-command of the Redfang tribe. Redscar is a normal Goblin rather than a Hob, perhaps due to his fondness for the Carn Wolf he rides. He is a deadly warrior second only to Garen himself and leads the Redfangs after abandoning his former leader to follow Rags. Redscar’s defining feature is the scar on his face. It’s not actually that red, but the nickname was too good to pass up. Redscar likes male Goblins. Female ones are fine too, of course. But still.
Regis Reinhart – An ancient ghost that haunts…guards…oversees the Reinhart family vault. Regis is bound by powerful spells to oversee the Reinhart collection of artifacts and is able to distribute them as he sees fit. He only allows those who have contributed something of worth to withdraw an item, although he will make an exception in times of great need.
This guardianship of the family treasure is one of the reasons the Reinharts have been unable to squander their wealth in previous generations and Regis intends to keep it that way. He still maintains an active presence in the real world through intermediaries and spies and sometimes even influences events. He has nothing but contempt for most of his living family, except for Magnolia whom he regards as one of the great Reinharts of history. He’s a doting grandparent too, although he usually doesn’t show it.
Regrika Blackpaw – The fake Named Adventurer alias used by Venitra when in disguise. Regrika Blackpaw was considered a hero of the Gnolls and greatly respected in Izril until she was exposed for murdering both Brunkr and Ulrien. Now she is a wanted criminal although no one has seen a trace of her since she disappeared. The Gnolls are especially keen to find their traitorous own and have put an internal bounty within the tribes on her. Alive.
Reim – The kingdom ruled by Flos, the King of Destruction. Reim was, at one point, an empire that stretched across nearly all of Chandrar. But when the King of Destruction fell into his slumber the empire collapsed and Reim became a tiny nation that crumbled away over the years as their [King] slumbered. Devastated by the passage of years and their absent monarch, Reim struggled to stay alive, waiting for the day Flos would return. Now the King of Destruction has returned, Reim has come to life and it returns to its former glory with each passing day.
Reinharts – One of the Five Families of Izril. The Reinharts are known as a group of plotters, schemers, rogues, and traitorous bastards with machinations and fingers in every underhanded plot in Izril—but those are just things people say about them. In truth, the Reinharts are, like all the Five Families, rich and powerful. It is true that more than a few of their heirs take to plots, poison, and intrigue than most, but they are hardly alone in that regard. They may be the best at what they do, though. Currently, the family is led by Magnolia Reinhart who does everything while the rest of the family lives in their ancestral estate, throwing lavish balls, parties, and living a hedonistic lifestyle free of worry. They do it with style, too.
Relc Grasstongue – A former [Sergeant] and a [Guardsman] of Liscor, Relc is quite possibly the strongest [Guardsman] in the world. A powerful spear fighter on par with a Gold-rank adventurer, Relc disguises his fearsome battle prowess with an authentic layer of laziness and sometimes, stupidity. As an actual member of the City Watch he doesn’t deserve his Senior Guardsman rank, but he is tolerated because when a monster pops out of the sewers or the bar fight gets bloody, there’s no one you’ll want backing you up. Assuming he didn’t start the bar fight, that is.
Remendia – A large city north of Liscor. It is situated near a smaller city, Ocre. And both cities are located near the Ruins of Albez. And that’s about it. Remendia, like Ocre, has little to distinguish it from other cities. No one’s ever destroyed it. No giants have ever smashed a building in. There’s not even been a widespread mass summoning of horrific monsters from the deep! And that’s the way Remendia likes it. Boring.
Ressa – The [Head Maid] in Magnolia Reinhart’s employ. That’s what she says, anyways. If she was the kind of person who answered stupid questions. Ressa has been by Magnolia’s side for as long as anyone can remember. She is dedicated, efficient, and expects nothing less out of the many servants she commands. She also has an enchanted poison dagger, three magic rings and—oops. I’ve said too much. She may be a ninja maid. That’s all I’m saying.
Revenants – A rare form of undead that appears when the actual soul of a person possesses an undead, rather than the crude intelligence most undead share. Revenants can think and possess some of the thoughts, skills, and memories of when they were alive, but such beings are inevitably twisted by death into insanity or a lust for vengeance. Extremely dangerous, even [Necromancers] hesitate to create such beings as Revenants are exceptionally hard to control.
Revi – A bad-tempered [Summoner] and Gold-rank adventurer. Revi is a new member of Griffon Hunt and joined the group to earn money and become famous. At least she’s honest about it. She has a sharp tongue and short temper and that drives many people away from her, but Revi has a heart of…well, a heart made of cloth. But it’s stitched together quite nicely! She’s a Stitch-Woman and she’ll hold together her team despite having lost Ulrien, their leader. Even if she has to drag the others kicking and screaming to do it.
Revivalist – A faction in Wistram dedicated to improving the lot of [Mages]. Which is what all the factions say. The Revivalists choose to pursue this goal by advocating for opening Wistram’s doors to all members of the public and doing away with the selectivity and need for expensive tuition fees. They dream of an era of magic where Wistram’s mages flow forth into the world. They clash sharply with elitist factions like the Isolationists.
Reynold Ferusdam – A [Combat Butler] in service to Magnolia Reinhart. You will see Reynold when you see Magnolia’s coach. He alone can properly pilot the pink, speeding deathtrap that Magnolia uses for transportation and he’s skilled enough with a sword to defend it too if need be. Reynold gets to see a lot of strange people in his job ferrying Magnolia or his guest about. He never complains though. He does his job well and efficiently and his worst nightmare is cleaning the stains off the carriage. You wouldn’t believe how many bandits he runs over in a week.
Rhir – The smallest of the five continents by far, Rhir has only one kingdom. The last bastion against the Demons and monsters that flow forth from deep within the continent. The Blighted Kingdom has held its ground for millennia, sometimes falling back, sometimes pushing back the monsters and Demon King’s forces. Little is known about the origin of the horrific, mutated monsters that will routinely attack the Blighted Kingdom, but little needs to be known in truth.
Only a few facts matter in Rhir. The Blighted Kingdom stands. The Demons must be held back. If the Blighted Kingdom calls, the nations of the world must answer or be drowned by the nightmares of Rhir. So long as the Blighted King rules from his lonely throne, the world is safe to squabble amongst itself. For now.
Richard Davenport – A Texan from Earth and a [Knight], Richard is the leader of the group of Americans who found themselves transported to Rhir. He never volunteered for the job, but as one of the few people who survived the first deadly encounters with monsters and kept leveling up, he is now a powerful [Knight] who often carries his friends on his back.
Responsible and caring, Richard is nevertheless quite aware how little influence he has on his fate in Rhir. A [Knight] he may be, but one [Knight] matters little to the Blighted King. On the other hand, his best friend, Tom, has attracted the attention of the kingdom. If Richard could convince Tom to assume a greater responsibility he and the others might have a chance of figuring out what is going on in this strange world he’s arrived in.
Rie Valerund – A minor [Lady] of Izril who was rescued from Goblin attack by Laken Godart. She has since pledged herself to his cause and employs her talents in building his kingdom. Lady Rie is hardly a powerful lady whether in level or influence and her family’s power has waned since the Second Antinium War where all of its members save for her were slain. Nevertheless, she has quite a few connections and she is currently employing all of them to be a useful supporter of Laken, in whom she sees quite a lot of potential for her own fortunes to rise.
Rievan Forstrom – A [Mage] of Wistram and a teacher, Rievan is a member of the Libertarian faction. He does not like Ceria. He does not like half-Elves, in fact. Beyond that there’s little else to say. He is not the main character of this story, in case you were wondering.
Riverfarm – A small village sheltered by a mountain and a river to the west of Invrisil, in the middle of northern Izril. Riverfarm was an ordinary village, poor and unremarkable save for the presence of a half-Troll outcast living away from the village. However, recent months has seen Riverfarm change completely. First visited by a strange Human from another world and then struck by an avalanche that buried most of the villagers alive, Riverfarm was saved by Laken Godart and claimed as his. Now it is the beginning of an empire as other villages, towns, and cities turn to Riverfarm as a beacon of safety and guidance in these dark times. Riverfarm is the start, but what fruits will grow from this village remain to be seen.
Rock Crabs – Also known as Hollowstone Deceivers, this breed of crab is a gigantic predator native to the area around Liscor. Hiding in massive stone shells, Rock Crabs wait patiently for their prey to pass by them before grabbing their victims and messily disemboweling them with a gigantic claw. Rock Crabs are a substantial threat because their shells are so tough, and even if you can get underneath their shells they remain quite deadly. They are afraid of poison, however, and flee if they sense any kind of dangerous substance in the air or on their shells. They have poor immune systems. Ever seen a crab with a cold?
Ruins of Albez – An area of rubble and buried passageways that is all that remains of a city. Located near Remendia and Ocre just north of the High Passes, Albez is known as a dangerous spot for adventurers that often offers little in the way of reward. Long ago picked clean by treasure hunters, Albez was thought to be an unprofitable, dangerous place to venture. Until, that was, a team of four Silver-rank adventurers returned from the dungeon with treasure. Now Albez is again a target for the hopeful. But whether it has any more secrets lost to time is anyone’s guess.
Runners – A term broadly used for messengers who deliver letters, secrets, and packages in exchange for coin. Runners come in three varieties—Street Runners who move within a city and rarely venture beyond the walls, City Runners who deliver from city to city, and Couriers who may make journeys across the sea or through the most dangerous locations.
Runners are paid depending on the difficulty of their errand and the most famous of Runners can become as rich and famous as any adventurer. Indeed, the skillset needed to be a Runner often mirrors that of an adventurer, as bandits, monsters, and sometimes assassins will waylay Runners carrying the most valuable of cargo. Still, for most Runners their code is simple: deliver the package. Get paid. Don’t die.
Ryoka Griffin – A young woman from Earth. Ryoka Griffin is best described like a cat. Like a cat, she is opinionated. Like a cat, she likes to run around. Like a cat, she knows how to fight. But like a cat, she would most like for everyone to leave her alone. Having come to this strange world by accident, Ryoka Griffin made her living as a City Runner, surviving on her own until fate sent her to meet Erin Solstice. From there, Ryoka began to grow more involved in Erin’s tale, making friends with a Frost Faerie named Ivolethe, rescuing a young Gnoll cub named Mrsha, and attracting the attention of powerful and dangerous individuals.
After being targeted by the Necromancer, Ryoka lost her friend Ivolethe in a desperate battle with the undead servants sent after her. Heartbroken, she left Liscor, running north. She has not been seen since. No one knows where she has gone. Or if she will come back.
Sacra – You may know her as Odveig. You may know her as someone else. On the surface she is a [Maid] working in Magnolia Reinhart’s employ. But put on a Ring of Illusions and she could be a [Butcher] working down the street, an old man begging next door, a Silver-rank adventurer laughing while hunting monsters. Sacra is a spy. And she’s a good one. If Magnolia Reinhart wants to investigate something, she’ll send Sacra. And you’ll never know it. Sacra is the 007 of the medieval world. And she can also make some great tea.
Safry – A [Barmaid] employed at the Frenzied Hare. She was briefly employed, and then fired by Erin Solstice after meeting and becoming friends with the [Innkeeper]. They’re not friends any longer.
Salazsar – One of the Walled Cities of Izril. Salazsar is known for its gemstones, of which it has several profitable mines. It is in fact built on a gigantic vein which has yielded precious gemstones and ores for thousands of years. Some cities have all the luck.
Salvia – Bold, brash, and daring, Salvia is the relaxed [Captain] of Nonelmar, a city close to Vaunt. She has an amiable relationship with Gershal and is his opposite in many ways. Her unit of [Riders] is fairly strong and well-trained and Salvia herself is a good leader, if low-leveled compared to officers on the front lines. She’s obsessed with cheese from Vaunt.
Scorchling – A rare case of Dragon ancestry manifesting itself in Drake children in negative ways. Scorchlings are burnt the instant they are born and their scales burn away as long as they live. These offspring usually have short lives as Drakes consider them to be cursed by their blood rather than most Oldblood Drakes. Nevertheless, some do live to maturity and lead solitary, difficult lives as outcasts among their own people.
Sea Serpents – Giant water snakes. Their scales are tough as steel, and larger examples can wrap themselves around a warship and crack it like an egg. They are particularly nasty in clutches where they can attack by the dozens. They’re like…snakes. In the water. Look, that’s all you need to know. Oh, and some of them can do nasty things like spit venom. Or shoot lightning. Like snakes.
Seborn – A Drowned Man whose body is half-crab. Or half-lobster. Erin’s never managed to muster the courage to ask which it is. Seborn is a Gold-rank [Rogue] and a member of the Halfseekers. Drowned People rarely go ashore but Seborn abandoned the sea to become an adventurer on land with his companions. He lost over half his team when Garen Redfang betrayed them and has since journeyed with Jelaqua and Moore. He has sworn to kill Garen before doing anything else and while he has other commitments that weigh on him, vengeance comes first. Seborn does not forgive or forget. Aside from Garen, he’s pretty relaxed, though.
Selphids – A race of…parasites? Wait, are they parasites? Let’s see. They invade the bodies of the dead and use them as hosts. They can also do that to the living although that is considered taboo. They were once a world-spanning civilization that ruled other races by fear and terror until they were overthrown. Now the Selphids are a small species, distrusted and loathed in many places. That might make them parasites or it might not, but either way, Selphids can switch bodies at will and their lives are only threatened if their true selves—a squishy blob that is very vulnerable outside a body—are damaged.
Selphids are capable of performing superhuman feats (or superdrake feats, superdullahan feats, etc.) by pushing their bodies past their physical limits. Still, they try and take good care of their host forms most of the time. Freshly dead bodies ain’t cheap.
Selys Shivertail – A [Receptionist] in the Adventurer’s Guild in Liscor, Selys was the first Drake to get to know Erin. Social, friendly, and opinionated, Selys is a good friend who puts up with Erin’s antics and often interjects a bit of sanity and her world’s perspective to help out her Human friend. She enjoys free time, shopping, and generally anything that doesn’t include work. She has a love-hate relationship with her grandmother, Tekshia Shivertail, who is also the Guildmistress of the Adventurer’s Guild. Yes, it’s nepotism. So what? Drakes are okay with nepotism.
The Seven – A term used to refer to the King’s Seven, or the seven foremost vassals of Flos, the King of Destruction. The Seven were unmatched in their field and served their King until he fell into his slumber . Of the Seven, three are known to be dead. One of them, Drevish, was slain by the Emperor of Sands and the other two perished before Flos went into his slumber. The remaining four are Mars the Illusionist, Takhatres the Lord of the Skies, Gazi the Omniscient, and Amerys the Calm Flower of the Battlefield. Currently all but one has returned to Flos. Amerys has not left Wistram for reasons known only to her.
Shield Spiders – Armored spiders native to Izril. Shield Spiders’ carapaces are prized as an alternative form of armor by [Blacksmiths]. Good luck getting it off the spiders though; Shield Spiders live in nests underground and swarm over anything that walks over the pit traps they love to create. They’re dangerous in numbers, but you can stomp one to death if you’re angry enough. Ask Erin.
Shorthilt – A Redfang Warrior. Shorthilt is known for his love of sharp things. He can sharpen anything. Sticks, knives, swords…he takes good care of his weapons and is obsessed with finding better equipment. The other Goblins laugh at him for his attention to his blade, but do they laugh when he cuts straight through an opponent’s shield? Well, yes. If it’s funny.
Silverfang Tribe – A tribe of Gnolls known for being rich. Literally, it’s in their name. In truth, the Silverfangs are more of a mercantile tribe who prosper by trading goods. They are quite large and quite influential and have sent a number of their people to Liscor. Lead by Krshia Silverfang who is sister to the tribe’s current Chieftain, the Silverfangs have prospered in Liscor over the last decade. They do not have silver teeth, contrary to their name.
Silver Spears – A Silver-rank team that was led by Yvlon Byres before it was destroyed during the disastrous expedition into Liscor’s crypt. Slain at the hands of Skinner, the team was totally wiped out save for their Captain, Yvlon. The Silver Spears were a team dedicated to fighting evil and taking up causes, again until their destruction. And they weren’t a copy of a certain other team. No, not at all.
Silver Swords – The original, Gold-rank team dedicated to fighting evil monsters! Accept no substitutes. The Silver Swords are known for taking up missions of mercy and just causes even if there is no reward to be had. A righteous team, they are famous in northern Izril as a powerful group despite being comprised only of three members. The Silver Swords are courageous heroes to many. To the rest, they’re a bit, well, a bit pretentious. But don’t say that to their faces. They can be touchy.
Skeletons – What you find when you peel away the fleshy bits. Some of them get up and walk about if you don’t watch out. At least they’re fragile. Sort of.
Skinner – A monstrous guardian of Liscor’s crypts. Skinner was an ancient Flesh Worm armored in thousands of layers of skin torn from his prey. He commanded an undead horde and slew the Silver-rank teams that ventured into his lair before assaulting Liscor with the undead army. Skinner’s attack was only halted at great cost by the Antinium, the valient efforts of Liscor’s defenders, and a chance encounter with a certain [Innkeeper].
Unlike most Flesh Worms, Skinner benefitted from an incredible armor of dead skin, so much that he appeared to be a different creature entirely until the armor was destroyed. He also possessed two dangerous artifacts, twin gems capable of casting the [Terror] spell. With these abilities Skinner truly fit his role as a lesser guardian of Liscor’s dungeon.
Slimes – Weird blog-things. They roll about, eating stuff. Slimes come in all forms. Water slimes, mud slimes, poo slimes…yeah. Destroy the core inside of them and they die. But uh, maybe wash your hands afterwards. Also, there is no such thing as a Healing Potion slime. Absolutely not. That would be silly.
Snapjaw – One of the Goblin Lord’s lieutenants. Snapjaw is a formidable Goblin with metallic teeth and an oversized head. A [Biter] who kept gaining levels, her bite can now tear through steel. She’s ravenous, deadly, and likes chewing on rocks. She has no end of male and female Goblins in love with her.
Sserys – A famous Drake [General] who helped pushed back the Antinium during the First Antinium War. Sserys was slain in a final attack on the Hive of the Grand Queen of the Antinium. Not much is known about his final hours, but Sserys is remembered as one of the greatest Drake heroes to have ever lived. The [General] in command of Liscor’s army and their icon, Sserys coined the iconic Drake phrase: ‘Drakes do not run’. At the end, he stayed true to his word.
Stitchworks – Octavia’s shop in Celum. Once a small place often subjected to noise, smell, and occasionally sight complaints by the City Watch, it is now a prosperous business, having many unique items on sale including matches, stink potions, smoke bags, and pepper potions. It still smells weird inside, though.
Stone Spears Tribe – A tribe of Gnolls that lived adjacent to the High Passes in southern Izril. They were wiped out after the Goblin Lord assaulted their tribe, slaying all but a young Gnoll named Mrsha. Despite the best efforts of two Drake armies, the Goblin Lord slew the Stone Spears tribe to their last as both warriors and noncombatants alike died that one might live. That is what Ryoka and Mrsha believe. However, there may be other survivors…
String People – A people make of cloth and string, native to Chandrar. String People are very unique in that their body parts are detailed pieces of cloth. Once attached, these body parts become real flesh and blood. Stitch People can feel like us, smell like us, bleed like us…but if they think it’s a bother, they can remove their body parts until later use. That makes them formidable foes, although their species is deathly afraid of fire, which can mean a swift end. Stitch People’s bodies vary depending on the quality and craftsmanship of the cloth from which their parts are made. Poor-quality cloth means rough skin or deadened reflexes. On the other side of things, exceptional goods like silk can produce otherworldly results.
Tailless Thief – The most expensive in in Liscor. Probably one of the best too, but it only caters to Drakes. The owner’s a bit of a jerk. But the food is…well, it’s good if you like Drake cooking. And the liquor’s good, but good luck getting anything not made by a Drake. Again, they sort of have a theme going on.
Takhatres – The Lord of the Skies and one of the King of Destruction’s Seven. Takhatres is the fastest being on all of Chandrar. He is a Garuda, one of the flying people of the sands and his tribe is one of the largest. As a warrior, Takhatres is deadly to inexperienced or low-level foes. He wears practically no armor and his only weapons are enchanted daggers, but combined with his extreme speed he can slaughter a group of soldiers in minutes. He is loyal to his King, dedicated, and sort of single-minded. Like a bird.
Tallis – Known as Tallis the Stormbreaker, this Goblin Lord was a [Shaman] who followed Velan the Kind to Izril. Slain in the Second Antinium Wars, he was considered equal to or superior to an Archmage of Wistram. His magic was such that he could literally split the skies and drag an army into the air.
Tamaroth – Has a beard.
Tekshia Shivertail – The Guildmistress of the Adventurer’s Guild of Liscor. In her youth, Tekshia was a famed Gold-rank adventurer known for her prowess with the spear. She has long since retired and was responsible for raising her granddaughter after both of Selys’ parents died during the attack on Liscor by the Necromancer. No-nonsense, Tekshia does not suffer fools. Or most other people.
Tenbault – A certain city in Izril. It is noted because it is home to a famous [Healer] who is so high-level that thousands of people flock to the city and camp there for months or even years hoping she will tend to their needs.
Terandria – The continent of Humans. And half-Elves. And yeah, Dwarves too. But mainly Humans! Terandria is a continent of kingdoms and boasts the oldest lineages, the most ancient of kingdoms…and the most politics too. It is considered to be the most peaceful of the five continents although wars, monsters, and other disasters can strike it just as any other place. But due to the overwhelming majority of Humans, the only wars that take place are between nations rather than species. Again, there are half-Elves and Dwarves, but they keep to their own small settlements. The Humans occupy Terandria now. And they will not relinquish it.
Teresa Atwood – Everyone calls her Teres. She is the twin sister of Trey and hails from England. More forthright and bolder than her brother, Teres is used to taking charge. Since coming to this new world she has followed the King of Destruction, slowly growing to admire parts of his reign. Teres is talented with a sword and has been taking lessons from Orthenon whom she admires. At the same time, a rift has opened up between her and Trey, one which troubles Teres differently. She sometimes feels as though she is a leaf caught up by Flos’ passing. It is an exhilarating, terrifying feeling. And despite it all, she wants to see where she will go next.
Teriarch – A Dragon.
Termin – A [Wagon Driver]. He drives wagons. He knows Erin and the Horns of Hammarad. You will never see him again. Ever. I’m sure of that.
Tersk – The Prognugator of the Armored Antinium. Tersk was a simple Prognugator, believing in the supremacy of his position, his Hive, and his Queen. Then he journeyed to visit the Free Antinium and his thinking…changed. He returned to his Hive thoughtful, wondering what might be. He wishes to see Pawn, to see the Free Antinium again. But they are far from each other. And Tersk has his own duties. Someday though, he knows they will meet again.
Tessia – Gamel’s girlfriend. When the avalanche struck her village she was buried in the snow until Laken pulled her out. She will never forget that moment and works hard in Laken’s new empire.
The Krythien Sect – A small band of [Necromancers] and [Bandits] that Pisces had a brief relationship with in the past. Small-time thugs and mages controlling the undead. They probably won’t ever be mentioned again, so you should forget all about them.
Theofore – A luckless [Assassin] in Magnolia Reinhart’s employ. First forced to spy on Ryoka Griffin, Theofore was then caught in a war between Magnolia Reinhart and the Assassin’s Guild. Nearly killed by his own, he is now living in Magnolia Reinhart’s mansion and sent on increasingly difficult tasks. So far he’s survived, but it has to be said, he is starting to resent that fact.
The Putrid One – A mysterious Necromancer mentioned in old histories. He was the Necromancer before the Necromancer, if that makes sense. Look, the point is he was bad news. No guesses why. His name was well-deserved. Ew.
The Wandering Inn – An inn set just outside of Liscor. It sits on a hill, and it is run by an [Innkeeper] who hails from another world. Go up to the door. Knock on it. Wait and soon you may be greeted by a smiling face. Or by a fireball. An Antinium? A grinning skeleton. The inn might be under siege, or there may be a party going on. So visit it if you dare. Knock. And then think about ducking.
Thomas – Tom to his friends. Poor Tom has a voice in his head. He’s not sure if it wants him dead. It laughs and laughs and makes him dread. Poor little [Clown] with hands all red. You shouldn’t have stayed. You should have fled.
Thomast Veniral – Husband to Lady Bethal. [Chevalier]. Expert duelist. Okay dancer. Thomast is a silent man. His wife’s fiery temper and energy is a contrast to his stoic nature. People may wonder why he married her. But it would take a man like Thomast to compliment Bethal. One only wonders what he gets out of the relationship. Probably…an interesting life.
Thriss – A [Sergeant] enlisted in the 4th Battalion of the Raverian Fighter’s Company. Thriss first hired Geneva Scala while on recruitment for his company. A good fighter, he served his company faithfully until he attacked Geneva, believing she had conspired with the enemy to attack his camp. He paralyzed Geneva before being slain by Okasha. One wonders if anyone now remembers his name.
Thrissiam Blackwing – A [General] of Pallas sent to suppress the Goblin Lord, Thrissiam Blackwing was considered a strong defensive commander and was paired with Garusa Weatherfur in subjugating the Goblin Lord. Both [Generals] cornered the Goblin Lord after days of bloody fighting (finding battlefield romance in each other) before the Necromancer intervened. Thrissiam fell after slaying the undead Draug that Garusa had become and sent his niece for help. When he finally perished, he did not leave enough of himself behind to be reanimated.
Timbor Parithad – This [Innkeeper] dude in Celum. Has a red beard. Runs a decent inn. Erin doesn’t like him.
Timor du Havrington – A prime example of inbreeding between the nobility in Terandria. Timor is not an inspiring [Lord], but he does have the class. He is a [Mage] in Wistram and a personal enemy of Ceria and Pisces’, owing to his dislike of half-Elves. Arrogant, rich, and prone to holding grudges, it was Timor who purchased Pisces’ rapier after it was sold to allow Pisces to stay another year in Wistram. He now wears it proudly, though he has no right to either the silver bell or the blade.
Tkrn – A low-level [Guardsman] in Liscor. He is a member of the Silverfang tribe and as such, Krshia often gives him orders to pursue while he goes about his job. It’s not that he minds that much, but he sometimes wishes he didn’t have her constantly telling him what to do. Zevara gives him enough work as it is.
Toren – Once he was a skeleton. Then he became Toren. Something…happened in Toren’s creation that was unlike any other undead. He gained sentience. Created by Pisces as both an experiment and as a guard and servant for Erin’s inn, Toren quickly became more than a mindless undead. He gained feeling. He gained personality. And when he finally had enough of obeying orders he rebelled, abandoning Erin and becoming a murderous threat to anything living.
And yet, Toren thinks. He grows. From being a skeleton barely about to take one of Erin’s punches he is now a [Skeleton Knight] prowling in the dungeon of Liscor. Unknown to all, he has adopted a guise as a masked adventurer. He has…thoughts in his head. Some days he regrets leaving Erin. Some days he wishes she were still alive. Some days she wishes Erin were alive. Toren doesn’t know what he is. What she is. He only knows he is becoming something else. Something unique.
Traders of Roshal – Slavers. The Traders of Roshal are based in Chandrar. They have their own city. Roshal. This much was probably obvious. They are quite similar to Wistram in terms of power and influence, although they are considered far more distasteful to associate with than the mages due to what they trade in. Nevertheless, Roshal is a neutral party which brokers and oversees almost all slaves the world over. Few people cross them. The Traders have their own ways of settling things and they have dark secrets.
Tremborag – The Great Chieftain of the Mountain City tribe. Tremborag is a huge, fat, fat Goblin Chieftain who commands a huge tribe unlike any other. He promotes infighting among his lieutenants, and has adopted the worst of Human customs for his own. Formidable despite his size, Tremborag is able to transform his fat into muscle and destroy even Gold-rank adventurers by himself. Whether or not he is truly a Great Chieftain, he is powerful. He refused to march with the last Goblin King, Velan the Kind. And he refuses to bow to the new Goblin Lord. Or anyone else.
Trey Atwood – A young man from England and Teresa’s twin brother, Trey is less forward than his sister. Inclined to less sporty outlooks, Trey often lets his sister take charge and she sometimes does it even when he doesn’t want her to. He is a personal aide, or servant, or captive of Flos’ and was responsible for waking the King of Destruction with tales of Earth and lands unknown to Flos. Trey has a complicated relationship with Flos, having seen both the King’s strongest sides, his weaknesses, and his faults.
Since Trey learned of Flos’ acceptance of slavery his relationship with both Flos and his sister has been strained. Oddly, this has also led to a burgeoning friendship with Gazi who has taken it upon herself to teach Trey both magic and combat. Trey wishes she wouldn’t. Gazi is a painful teacher to have.
Tripartite Law – A three-mage mercenary company in Baleros. Tripartite Law is known for its rapid, aerial assaults as all three of its mages are capable of flight spells. Deadly, feared and hated for their area-wide attacks, Tripartite Law briefly encountered Geneva Scala and the people from Earth in a series of bloody battles. The [Mages] escaped unscathed. Those they encountered did not.
Typhenous – A [Mage] and Gold-rank adventurer, Typhenous joined the team of Griffon Hunt several years ago and has journeyed with them ever since. One of the oldest adventurers around, Typhenous’ grasp of magic is wide, if sometimes shallow. He has never attended Wistram and as such, lacks the raw firepower of some [Mages], but he uses his spells and his cunning to aid his group and himself where he can. He’s a sneaky old man, in short.
Tyrion Veltras – A Human [Lord] of Izril. Tyrion Veltras is a powerful warrior, a commanding leader, and a jerk. He is scion to one of the Five Families of Izril, and as such, is considered exceptionally influential, perhaps second only to Magnolia Reinhart. He detests intrigue, plotting, and underhanded tricks of any kind and as such is one of Magnolia’s fiercest enemies. This rivalry stems back from when he and Magnolia were children. They have a history.
Ulia Ovena – An [Innkeeper] in Celum, Ulina is one of the highest-level [Innkeepers] in the city. She is extremely charming due to the Skills she uses to make her visitors feel welcome, and she works with other innkeepers in the city to earn a profit rather than compete. She is at odds with Erin Solstice over her hiring of two [Barmaids] from Celum, but too scared of Erin to confront her face-to-face a second time.
Ullim – The majordomo of the Veltras estate, Ullim’s family have served the Veltras’ for generations. Ullim’s burden is considerable under the current family scion, Tyrion Veltras as he is forced to manage both household and Tyrion’s two young sons in the [Lord]’s absence. While Tyrion is on campaign his household waits. Ullim would judge Tyrion more harshly, but the lord Veltras lost his wife less than a year ago and knows only war. His two sons grow up in his absence and Ullim strives to provide them with everything but what he can’t give them: their missing father’s presence.
Ulrien Sparson – The former leader of Griffon Hunt, Ulrien was a powerful Gold-rank [Warrior] who used a greatsword. He was a close friend of Halrac’s and the two of them were the original members of Griffon Hunt when the team hunted Griffins. A former [Soldier] and a silent and good soul, he was one of the adventurers who confronted Regrika Blackpaw at The Wandering Inn over the murder of Brunkr. He was slain by Regrika and his death has shattered his team.
Ulvama – A Hobgoblin [Shaman] of Tremborag’s Mountain City Tribe, Ulvama rose to her post by using her body and her abilities to gain influence in her tribe. She is a powerful spellcaster due to the size of Tremborag’s tribe and advises Tremborag on occasion. However, as Tremborag himself thinks of females as lesser to males in many respects, Ulvama lacks the influence of the other male Hob leaders and constantly plots to gain more authority among the tribe.
Ulva Terland – A scion of the Terland family, Ulva Terland and Petra Terland were the favored scions of their house. However, Petra Turland’s death during the second Antinium Wars shattered her twin sister and Ulva has let the Terland family fall into disrepair. For all of that, she is still a member of the Five Families and her influence is great.
Umbral – One of the survivors of Esthelm, Umbral has taken on a leadership role within the shattered city. Having first encountered Erin on her way to Liscor and then when she returned on a mission of mercy, Umbral is deeply grateful to both the Drakes and the Antinium for their support. The Humans who are his people on the other hand Umbral treats with more reserve, remembering how they failed to come to Esthelm’s aid until an [Innkeeper] and a Drake [General] plucked at their consciences.
Umina – A Lizardfolk [Strategist] and one of Niers’ advanced students, Umina is a creative spellcaster and tactician who often earns her teacher’s praise for her unique strategies. Despite this, she is insecure about her abilities and often defers to her classmates’ opinions. She admires Marian’s confidence and dreams of changing her form—perhaps into a Naga so she would be able to rapidly race across the ground like her Centaur friend.
Undead – A catchall phrase for the monsters that arise when bodies are left unburied en masse or in the presence of magic. Undead come in many forms and are considered a plague on the living by most nations in the world. Bodies are often buried in coffins or cremated for this reason; those disposed of without precautions can rise once more, and no one enjoys seeing their undead aunt lurching down the road late at night.
Unicorns – They exist. And they’re sort of jerks.
Urksh – The Gnoll [Chieftain] of the Stone Spears, Urksh saved Ryoka Griffin’s life after she was nearly frozen to death by the Frost Faeries. He was a capable leader who looked after the mute Mrsha until his death—he and his tribe stuck a bargain for her life in the face of death. The Stone Spears died, but a child was saved on that snowy night. One was better than none, or so Urksh hoped as he passed away.
Valceif Godfrey – A deceased Courier, Valceif Godfrey first met Ryoka when delivering a package to Erin on the way to Liscor. He was considered a very able Courier and could run at speeds no normal Runner could match. He was slain by a group of [Bandits] after being struck with a [Sleep] spell, due to having lent his protective charm to Ryoka. His death weighs on Ryoka’s conscience and she has informed his family that she is to blame for his death.
Vampires – Bloodsucking mosquitos, Vampires were once a threat that plagued Izril and the world until they were hunted to extinction. They now sparkle…in hell.
Velan – Known as Velan the Kind, most recent of the Goblin Kings and a pivotal figure in the Second Antinium Wars. Velan was known as a peaceful Goblin Lord who resided on Baleros and managed to even form a number of peace treaties with other races. His tribe traded with other nations and grew without incident until Velan became the Goblin King. For reasons unknown he broke all of his peace treaties, massacred his way across the seas and to Izril where he waged war on every side until he was slain at last by a coalition army formed by countless nations from across the world. He should have dodged.
Venaz – A Minotaur [Strategist] and one of Niers’ advanced students, Venaz is competitive and abrasive, often attempting to outdo his fellow students. He is considered a prodigy among his kind and outdid every one of his rivals in the Isles of Minos to be selected to come to Baleros to learn from the Titan himself. Despite this, Venaz often fails to understand some of Niers’ lessons, particularly the ones about subtlety. He conflates strategy with war—and little else. Thus he is always annoyed and upset to find another student has outdone him with lateral thinking, a concept with which he struggles.
Venith Crusand – A [Lord] and vassal of the King of Destruction, Venith accepted the truce of other nations after Flos entered his slumber and managed his lands for years after his [King] abandoned his dreams of conquest. Initially furious at Flos, Venith has rejoined his ruler and is now a steadfast vassal once more. A warrior who favors a sword and shield, Venith is an extremely capable defensive fighter though he is far from the level of the King’s Seven.
Venitra – One of Az’kerash’s Chosen, Venitra is a towering woman made entirely of bone. Created in the image of a female knight, her body is practically invulnerable to conventional attacks and she possesses a number of magical abilities innate to her creation. However, Venitra is also the youngest of the Chosen and is impulsive and thoughtless, lacking the control of the elder of the Chosen. She was once Az’kerash’s most favored creation until her failure at Liscor. Now she strives for her master’s favor once more, fearing that he will discard her as a useless creation.
Viceria Strongheart – A [Farmer] and [Green Mage], Viceria married Wailant Strongheart after being rescued by him decades ago. She happily abandoned her life as a mage of Wistram and settled down to a peaceful farming life. She is able to magically enhance the crops on her farm to grow faster and produce more plentiful harvests. Viceria does keep in touch with Wistram from time to time, and has a small amount of influence she occasionally uses. Once a mage of Wistram, always a mage of Wistram.
Village of the Dead – A unique landmark in the northern section of Izril, the Village of the Dead is a destroyed village where the souls of the undead constantly spawn and respawn, unable to be killed or commanded, even by [Necromancers]. It is thought that this is the result of some terrible spell or artifact, but no one has ever managed to uncover the secrets of the village. The undead rise moments after falling and while the threat is beyond that of even Gold-rank teams, it is contained as the spell has a small radius around the village. Thus, the Village of the Dead remains. Waiting.
Vincent – One of the summoned heroes of Baleros, Vincent is a [Thief] and a Human from Earth. A reluctant warrior who cannot throw himself into combat without reservation, Vincent obtained his class by accident when he was wandering around the Blighted King’s palace and picking up items that didn’t belong to him. Now he employs his skills to help his friends from his world sneak up on monsters and ‘acquire’ items they might need.
Vuliel Drae – A Silver-rank team currently based in Liscor. Vuliel Drae is attempting to explore Liscor’s dungeon. They have had extraordinary success once already, having recovered a Gold-rank weapon after venturing into the dungeon. This success was due in large part to a ‘mysterious swordswoman’ who guided them through the dungeon and saved them from a number of deadly traps. Vuliel Drae is not a particularly powerful Silver-rank team and their best attribute is their blind luck, of which they have a lot.
Wailant Strongheart – A Human [Farmer] and Garia Strongheart’s father. He was once a successful [Pirate] and retains his fighting ability and powerful build, but he lives happily on a farm with his wife, having given up the dangers of the sea for farming. He is strong enough to defend his farm by himself and often worries about his daughter, who he considers strong but untrained. He has a soft spot for the rabbits that eat his crops and sometimes feeds them on the sly. Until his wife finds out. He has mixed feelings about rabbit stew for this reason, which is a common dish in the Strongheart household.
Wais Rabbits – A magical breed of rabbit known for its ability to cast spells and teleport. Wais Rabbits are generally peaceful, but they remain one of the more dangerous rabbits to hunt, given their ability to fight back. Foxes, wolves, hawks, and other animals have learned to avoid attacking this breed of rabbit.
Wales – A Human city in Izril, it has no relationship to the country of Wales from Erin’s world. It is located two hours away from Celum and is relatively boring, except for one amusing event involving a runaway herd of pigs that will not be recounted here.
Walled Cities – Six Walled Cities exist on the southern half of Liscor, remnants of an age when Drakes and Dragons coexisted. These massive cities boast walls of at least three hundred feet in height and are nearly impervious to siege. They are the most prosperous and influential of the Drake Cities, and each is known for a different quality which defines it, whether economically, militarily, or culturally.
Welca Vis – A Human [Knight] and a member of the Knights of the Petal, Lady Bethal’s personal elite fighting force. She is one of the youngest members of her order and hails from a noble family. However, her inexperience combined with her tendency to lose her cool in combat marks her as the youngest and possibly weakest of the Rose Knights, much to her displeasure.
Welsca Crimsonscale – Drake. One of Ilvriss’ aides, she was most notably thrown across a bathhouse by Ryoka, face-first into a pool of hot water. She has never gone back to the bathhouse due to the embarrassment.
Wernel Reinhart – One of the Reinhart family, he has an incestuous relationship with his half-sister, Damia Reinhart. Ew.
Wesle – A Human [Actor] and former [Guardsman], he found the stage calling him when Erin introduced it in Celum. Now he stars in theatrical productions alongside his co-star, Jasi. He has a fuzzy lip that does not merit the dignity of being called a mustache.
White Leeches – Even worse than black leeches.
Wights – An advanced form of undead, their touch is paralysis. These undead lack the raw physical ability of Ghouls and are more easily dispatched. Unfortunately, Wights make up for that issue with increased intelligence and often hide before ambushing their prey. They are considered a goldmine by [Alchemists] specializing in poisons.
Wil – A Human [Strategist] and one of Niers Astoragon’s students. He has a pen pal in Zeres, and he often corresponds with his friend, passing on lessons from Niers or trading rumors and gossip. Both he and his pen pal trade information in the hopes of furthering their respective ambitions, playing games of politics as well as strategy.
Wiskeria – A Human [Witch] and a low-level [General] recently appointed by Laken to lead his armies. She is an intelligent young woman who wears spectacles and was once a member of the Celestial Trackers until her group’s leader, Odveig, revealed herself as a spy of Lady Magnolia Reinhart. Now she is a citizen of the Unseen Empire and looks forward to a personal home that Laken has promised her, complete with her own garden of fungi and other alchemical ingredients.
Wistram Academy – The home of [Mages], Wistram sits on an isle in the middle of the ocean, protected by magics that create a bubble of calm around the citadel. The academy is vast, owing to the dimensional magics enchanting the structure and Wistram is known to produce spellcasters of unrivalled ability. However, the upper floors of Wistram are sealed due to the last will of Archmage Zelkyr and while the isle is maintained by the Golems who serve the [Mages], they also keep the mages of Wistram from reaching the higher levels of the academy unless they pass a trial by combat. No mage has ever managed to do so, or at least, done so and returned.
Wraiths – Like ghosts, but usually deformed and bestial. These spirits have forgotten much of whom they were in life and are summoned by [Necromancers] or magical phenomena to haunt the living. Nearly impossible to kill without magic, they attack from blind spots with chilling weapons or claws.
Wrymvr – Known as Wrymvr the Deathless, he is one of the Centenium. Not much is known about him, but his body is extremely tough and he is far larger than most Antinium. He can also fly, spit acid, and sing. He rarely sings.
Wurms – Not to be confused with worms. These ones are a lot bigger, a lot tougher, and bite. They live in squirming cells a few feet underground. Think about that the next time you lie on the grass.
Wuvren – A Human [Lady] of Izril, one of Magnolia’s personal friends and a member of her circle of noble allies. She dislikes her name, which her parents decided on when they were told by a [Soothsayer] that she would be a boy. She dislikes all kinds of fortune tellers as a result.
Wyverns – A nasty, predatory monster that hunts in Southern Izril. These distant relatives of Dragons are far less intelligent and smaller than their kin, but still pose a dangerous threat. They dive out of clouds and land on their prey and can carry off entire cows or people to devour in their nests.
Xalandrass – A Naga [Merchant] who specializes in selling arms and artifacts to companies on the battlefield in Baleros. He takes no sides in general, seeking the highest-profit margin by aiding anyone with enough coin, but has been shaken by recent events. After losing much of his merchandise he has decided to take up conventional trading across the continent, which, it has to be said, isn’t much safer than sitting on a warzone. Especially during trade wars, which are actual wars.
Xrn – The Small Queen of the Antinium. One of the original Centenium, she is perhaps the only Antinium magic-user in existence. Her body is azure and her eyes change color with her emotions, a byproduct of her creation and magical ability. She is able to create spells at will based on magics she already knows, and is extremely powerful. She has recently discovered the joys of gluten and eats too much bread with cheese.
Yellow Shamblers – Often incorrectly assumed to be zombies. These are in fact a type of parasitic plant that has possessed a corpse or still-living body by invading its nervous system. They aren’t that dangerous unless the spores infect you, as the plants have a poor grasp of most of their host’s bodies and stumble or crawl towards their prey, giving them their name.
Yellow Splatters – The first Antinium [Sergeant] of the Free Antinium. He is a strong fighter but an inexperienced leader and often despairs at the deaths of his fellow Soldiers. He has a fondness for small spiders after being read a certain book by a certain [Innkeeper]. Large spiders he crushes with his foot.
Yerranola – A Selphid and one of Niers’ students, she tries to find the freshest bodies of Lizardfolk she can to inhabit, believing their corpses boost her mental capacities. This is in spite of her habit of eating the brains of each corpse she inhabits.
Ylawes Byres – The elder brother of Yvlon Byres, a male [Knight] and the leader of the Silver Swords. He is a powerful Gold-rank warrior and widely respected in the north as a hero of the people. Often pointed out as an almost stereotypical example of a knight in shining armor, he champions the innocent. Sometimes whether they like it or not.
Yvlon Byres – The former leader of the Silver Spears, this Human [Wounded Warrior] lost her entire party in the disastrous expedition into Liscor’s crypt-dungeon. She joined the Horns of Hammerad and was later wounded when fighting against a fire elemental. Part of her armor was fused with her arms, making her bones brittle. Nevertheless, she continues to adventure with her companions, having found a team with them. She is something of an older sister to Ksmvr, a unique experience for Yvlon, who is the second-youngest in her family, and to Ksmvr, who has never had family.
Zalthia Werskiv – Human. Known as the Firebringer, she is a member of the Tripartite Law company, a three-person mercenary company in Baleros. She is exceptionally good at flying, casting fire spells, and not talking.
Zanthia – A Human [Lady] of Izril, one of Magnolia’s personal friends and a member of her circle of noble allies. She’s tough, old, and once spanked a young Lord Tyrion Veltras for being a noisy upstart. Neither one has forgetten the incident.
Zara Walker – An otherworlder Human, her alias is strider_479. She is a [Ranger] and hails from Australia. While she dislikes living in the wild, she survived a nasty encounter with several varieties of poisonous insects on her first adventure, mainly because she didn’t sit on their nest like the rest of her party.
Zel Shivertail – The famous hero of the First and Second Antinium Wars, known as the Tidebreaker. The highest-level Drake [General] in the world. He enjoys pancakes and relaxing when he’s not fighting. Recently slain by Az’kerash, his death was attributed to the Goblin Lord, Reiss.
Zelkyr – A Drake Archmage of Wistram who lived around 200 years ago. He is considered deceased, although his Golem creations still protect the academy in his death. He was a famous mage in life, and even damaged one of the Walled Cities of his homeland. It is a little known fact that this was not due to a dispute with the city itself, but rather the byproduct of a drunken bet.
Zevara – The Watch Captain of Izril. She is in charge of security and often finds herself vexed by Erin Solstice’s accidental troublemaking. She has a crush on Olesm and can breathe fire, although the effort taxes her greatly. She enjoys staring at cats, although she is highly allergic to them.
Zombies – Slow, strong, and generally rotting, they’re considered a Bronze-rank threat and a naturally-occurring nuisance. They rise from untended graveyards and in places of death. They’re not that dangerous unless they run. Or explode. Or carry the plague. Or there are thousands of them. Also, they smell bad.